19,473
edits
m (reiterated at end of Lightmapping section what replaced lightmaps, added source suggesting that they were still calculating radiosity to get vertex colors (which a look at the tool code supports)) |
(→Hypothetical but unseen: added light-casting particles to the list) |
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*There was a hope early on that the particle system would allow for water physics, as mentioned in [http://web.archive.org/web/20010306221759/http://www.insidemacgames.com/previews/99/oni/oni3.shtml this sneak preview]. This was in fact worked on by Bungie West to some extent but canceled at an unknown point in development. | *There was a hope early on that the particle system would allow for water physics, as mentioned in [http://web.archive.org/web/20010306221759/http://www.insidemacgames.com/previews/99/oni/oni3.shtml this sneak preview]. This was in fact worked on by Bungie West to some extent but canceled at an unknown point in development. | ||
*Particles were also expected to be able to cast light on nearby surfaces, but this did not pan out. A related point is the removal of [[OBLS|light source data]] from the final game because the graphics engine could not make use of in-world light sources. | |||
[[Category:Oni history]] | [[Category:Oni history]] |