OBD:CBPM: Difference between revisions
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<== CBPM File ==>
Character Body Part Material - Character File
<== CBPM File ==>
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<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFFFC8">AD DE</TD><TD>dead</TD><TD ALIGN=LEFT>not used</TD></TR> | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFFFC8">AD DE</TD><TD>dead</TD><TD ALIGN=LEFT>not used</TD></TR> | ||
</TABLE> | </TABLE> | ||
Altogether 19 links. All Mtrl files are 0 byte files. That means, that Oni will take the information out of the Mtrl files of level 0. | |||
Revision as of 12:25, 30 December 2005
Main Page >> Oni Binary Data >> File Types >> CBPM File
Character Body Part Material - Character File
Hex | Translation | Meaning |
01 E8 03 00 | 1000 | 01000-.CBPM |
01 00 00 06 | 3 | level 3 |
01 E9 03 00 | 1001 | link to 01001-Cloth.Mtrl |
01 EA 03 00 | 1002 | link to 01002-Armor.Mtrl |
01 EB 03 00 | 1003 | link to 01003-Flesh.Mtrl |
AD DE | dead | not used |
Altogether 19 links. All Mtrl files are 0 byte files. That means, that Oni will take the information out of the Mtrl files of level 0.
Main Page >> Oni Binary Data >> File Types >> CBPM File