User talk:Neo: Difference between revisions

m
Just a bunch of questions, BTW BIG thanks for your effort, you are one of the best ^_^
No edit summary
m (Just a bunch of questions, BTW BIG thanks for your effort, you are one of the best ^_^)
Line 24: Line 24:


[[User:Neo|Neo]]
[[User:Neo|Neo]]
I am sorry to bother, but this can help to make h2w system look better. When character collides with wall, what REALLY collide ??? For me it seems that for char->wall collision there is some invisible bounding box. Where is this bounding box, if you know (or correct me if I am wrong). How can I change it? I ask because for me (it is my guess in next sentence, nothing proven ) it seems that this "bounding box" looks like invisible sphere which is around pelvis bone. That is why you can fall and stick your torso/head/legs into next room. Engine ignores bones in char->wall coll. Is this correct? + please answer if you know how to change it. Thanks a lot in any case
P.S.:Just a curious question, no explanation needed: I know that AI2 powered characters can push away weapons which are on ground. Can it be (from engine-possibilities point of view) that in ONI we should have movable furniture (objects which can be pushed by chars)?
--[[User:Loser|Loser]] 11:34, 20 June 2008 (CEST)
271

edits