Flatline/Dev Diary: Difference between revisions
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===October 18, 2008=== | ===October 18, 2008=== | ||
====Done (Today)==== | |||
*Tested, found geyser couldn't run it | |||
*Tested more, found Neo also couldn't run it | |||
*Fixed an issue with not linking to ActiveKonoko's struct | |||
*Fixed a pointer I forgot to make >_< | |||
*Is now working on Neo's computer | |||
====Testing==== | ====Testing==== | ||
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*Paradox - works, although attacks aren't working. Probably due to slow processor speed. | *Paradox - works, although attacks aren't working. Probably due to slow processor speed. | ||
*Geyser - keyboard input not working. | *Geyser - keyboard input not working. | ||
*Neo - '''FIXED''' is working now, albiet a bit laggy |
Revision as of 21:42, 18 October 2008
This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff.
Happy Friday.
Autoit stage
October 16, 2008
Done
- GameState Offset
- Character Offsetts
- Key+mouse input offsets
- Turning offset (mostly...)
- Local game linking
- Location coordinates
To-Do
- Finish Changing over to moving other characters instead of just the corresponding Konoko
- Fix glitch involving keyboard attack inputs being broken
- Apply rotation pointers to other characters
October 17, 2008
Done (Today)
- Linked Active+Normal Character structs
- Finished transferring over to pointers and other chracters (including rotation)
- Fixed input glitch
To-Do
- Waiting on Rossy to start on network code.
- Transfer over to C and MP logic stuff.
October 18, 2008
Done (Today)
- Tested, found geyser couldn't run it
- Tested more, found Neo also couldn't run it
- Fixed an issue with not linking to ActiveKonoko's struct
- Fixed a pointer I forgot to make >_<
- Is now working on Neo's computer
Testing
- Gumby - works
- Paradox - works, although attacks aren't working. Probably due to slow processor speed.
- Geyser - keyboard input not working.
- Neo - FIXED is working now, albiet a bit laggy