Oni engine patches (Win): Difference between revisions
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(Having fun?) |
(renamed to "experimental", will implement latest patch into the Daodan as a cheat\variable soon) |
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Brain-dumping in-place patches here, because there needs to be a place where one can look them up without bugging Neo ^_^ | Brain-dumping in-place patches here, because there needs to be a place where one can look them up without bugging Neo ^_^ | ||
=List of | =List of implemented patches= | ||
A brief timeline of the upgrades so far: | A brief timeline of the upgrades so far: | ||
{| | {| | ||
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{{th}} | {{th}} | ||
!Date!!Offset!!Old hex!!New hex!!Description | !Date!!Offset!!Old hex!!New hex!!Description | ||
<!-- | <!-- | ||
|-align=center | |-align=center | ||
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:Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is ''plenty'' for virtually any purpose. | :Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is ''plenty'' for virtually any purpose. | ||
= | =List of experimental patches= | ||
{| | {| | ||
| | | | ||
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{{th}} | {{th}} | ||
!Date!!Offset!!Old hex!!New hex!!Description | !Date!!Offset!!Old hex!!New hex!!Description | ||
|-align=center | |||
|2008/11||0x004FBED3||BB 02000000||BB XX000000||XX is the speed multiplier for carousel\slowmo | |||
|-align=center | |-align=center | ||
|2008/11||0x004D8AA0||0x04716300||0x48B85E00||Replaces the pointer door_drawframes with the pointer for the "Last Man Standing" cheat | |2008/11||0x004D8AA0||0x04716300||0x48B85E00||Replaces the pointer door_drawframes with the pointer for the "Last Man Standing" cheat | ||
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|-align=center | |-align=center | ||
|2008/11||0x00550564||64726177 7320646F 6F726672 616D6573 20666F72 20616C6C 20756E70 6C616365 6420646F 6F727300||7475726E 73206F6E 204C6173 74204D61 6E205374 616E6469 6E67206D 6F646500 00000000 00000000||Replaces the description "draws doorframes for all unplaced doors(1 null)" with "turns on Last Man Standing mode(9 nulls)" | |2008/11||0x00550564||64726177 7320646F 6F726672 616D6573 20666F72 20616C6C 20756E70 6C616365 6420646F 6F727300||7475726E 73206F6E 204C6173 74204D61 6E205374 616E6469 6E67206D 6F646500 00000000 00000000||Replaces the description "draws doorframes for all unplaced doors(1 null)" with "turns on Last Man Standing mode(9 nulls)" | ||
|-align=center | |||
|2008/10||0x00046FB7||13||XX | |||
|align=left|game ends after level XX (hex) | |||
|} | |} | ||
|} | |} |
Revision as of 02:01, 10 November 2008
Brain-dumping in-place patches here, because there needs to be a place where one can look them up without bugging Neo ^_^
List of implemented patches
A brief timeline of the upgrades so far:
|
- NOTE
- Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine.
- Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is plenty for virtually any purpose.
List of experimental patches
|