OBD:TXMP: Difference between revisions
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http:// | http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/txmp_ex1.gif http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/txmp_ex2.gif | ||
Revision as of 17:14, 16 February 2006
Main Page >> Oni Binary Data >> File Types >> TXMP File
Texture Map - Level, Character and Message File
| Hex | Translation | Meaning |
| 01 1F 00 00 | 31 | 00031-rl_1.TXMP |
| 01 00 00 06 | 3 | level 3 |
| rl_1 | name of the texture | |
| 00 | 0 | MIP-mapping option; the following options are possible: 00 - off |
| 10 | 16 | color depth (= 16 bit) |
| 00 00 | 0 | unknown |
| 80 00 | 128 | width (= 128 pixel) |
| 80 00 | 128 | height (= 128 pixel) |
| 01 00 00 00 | 1 | store type = 1 (uncompressed, without alpha) |
| 00 00 00 00 | not used | link to a TXAN file; only used if the texture is the first pic of an texture animation |
| 00 00 00 00 | not used | link to a TXMP file; only used in connection with shade vertex effects (cel shading) |
| 20 00 00 00 | 32 | at this position starts the texture part in the raw file |
| 00 00 00 00 | 0 | unknown |
| AD DE | dead | not used |
| Option | Value | Meaning |
| MIP-mapping types | 00 | off |
| 01 | on | |
| 11 | unknown | |
| 1C | unknown (skybox use it, works with 00 too) | |
| Color depths | 10 | 16 bit |
| 12 | 16 bit + shade vertex | |
| 14 | 16 bit + transparency to the background color, if it's black | |
| 20 | 32 bit | |
| Store types | 00 | uncopmressed, with alpha |
| 01 | uncopmressed, without alpha | |
| 02 | unknown | |
| 03 | unknown | |
| 08 | 32 bit uncompressed (skybox use it) | |
| 09 | compressed | |
| 0A | unknown | |
| 0B | unknown |
Below you can see the pictures for this example. The first picture shows how its stored in Oni, the second how you'll see it in the game.
Main Page >> Oni Binary Data >> File Types >> TXMP File