Oni engine patches (Win): Difference between revisions
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!Date!!Offset!!Old hex!!New hex!!Description | !Date!!Offset!!Old hex!!New hex!!Description | ||
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|2008/12/31||0x0051A889||66 C7 46 46 C0 12 5B 5E 83 C4 14 C3 90 90 90 90 90||66 8B 1D C4 7D 62 00 66 89 5E 46 5B 5E 83 C4 14 C3||Makes wp_fadetime actually have a function | |||
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|2008/12/31||0x0051A560||2C||31||See above | |||
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|2008/12/31||0x0051AB0E||6801||12C0||Sets the fadetime to 4800 by default (what it would be if you hadn't done the above patch) | |||
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|2008/12/31||0x004DC420||00010000 00C7051C C95E0070 BD4E00C7 0520C95E 0040CB4E||00050000 00C7051C C95E0070 B84300C7 0520C95E 0020BE43||Hackish fix to fix Konoko not kicking guns. | |2008/12/31||0x004DC420||00010000 00C7051C C95E0070 BD4E00C7 0520C95E 0040CB4E||00050000 00C7051C C95E0070 B84300C7 0520C95E 0020BE43||Hackish fix to fix Konoko not kicking guns. |
Revision as of 01:44, 1 January 2009
- Patches to the Mac version of Oni can be found here.
List of implemented patches
A brief timeline of the upgrades so far:
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- NOTE
- Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine.
- Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is plenty for virtually any purpose.
List of experimental patches
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