Oni engine patches (Win): Difference between revisions
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|2008/12/31||0x0051A560||2C||31||See above | |2008/12/31||0x0051A560||2C||31||See above | ||
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|2008/12/31||0x0051AB0E||6801|| | |2008/12/31||0x0051AB0E||6801||C012||Sets the fadetime to 4800 by default (what it would be if you hadn't done the above patch) | ||
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|2008/12/31||0x004DC420||00010000 00C7051C C95E0070 BD4E00C7 0520C95E 0040CB4E||00050000 00C7051C C95E0070 B84300C7 0520C95E 0020BE43||Hackish fix to fix Konoko not kicking guns. | |2008/12/31||0x004DC420||00010000 00C7051C C95E0070 BD4E00C7 0520C95E 0040CB4E||00050000 00C7051C C95E0070 B84300C7 0520C95E 0020BE43||Hackish fix to fix Konoko not kicking guns. |
Revision as of 01:59, 1 January 2009
- Patches to the Mac version of Oni can be found here.
List of implemented patches
A brief timeline of the upgrades so far:
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- NOTE
- Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine.
- Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is plenty for virtually any purpose.
List of experimental patches
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