Oni engine patches (Win): Difference between revisions
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!Date!!Offset!!Old hex!!New hex!!Description | !Date!!Offset!!Old hex!!New hex!!Description | ||
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|2009/07||0x00135AF0<br>0x00135AF4||0x06<br>0x06||0x07<br>0x0B | |||
|align=left|RGBA8888 texture support | |||
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|2008/11||0x004FBED4||0x02||0x'''XX'''||XX is the speed multiplier for carousel\slowmo. *Implemented but not released* | |2008/11||0x004FBED4||0x02||0x'''XX'''||XX is the speed multiplier for carousel\slowmo. *Implemented but not released* |
Revision as of 18:22, 15 July 2009
- Patches to the Mac version of Oni can be found here.
List of implemented patches
A brief timeline of the upgrades so far:
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- NOTE
- Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine.
- Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is plenty for virtually any purpose.
List of experimental patches
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