Flatline/Dev Diary: Difference between revisions
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After a break to work on other things, we've started up again. | After a break to work on other things, we've started up again. | ||
*ONrGameState_NewCharacter() works | *ONrGameState_NewCharacter() works | ||
*Added structs for Character and Active Character |
Revision as of 01:59, 17 July 2009
This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff.
Happy Friday.
_<
AutoIt Stage
- Is now working on Neo's computer
Testing
- Gumby - works
- Paradox - works, although attacks aren't working. Probably due to slow processor speed.
- Geyser - FIXED Laggy, but normal.
- Neo - FIXED is working now, albiet a bit laggy
- Iritscen - works
October 19, 2008
Done (Today)
- Started network code in C. -RossyMiles
- Got bored, and implemented a second character, that Window Two can control -Gumby
Octover 30, 2008
- Started experimenting with windows in C Gumby
Daodan stage
July 16, 2009
After a break to work on other things, we've started up again.
- ONrGameState_NewCharacter() works
- Added structs for Character and Active Character