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BSL talk:Manual: Difference between revisions

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:::Did you actually notice what paradox is doing here? riddle_counter is tracking how many times iterate works. So asking if riddle_counter works on its own is kinda silly ;-) Anyway, how sure are we that this is how iterate was meant to be used? I mean, it looks like you're setting an iterator to a function pointer or something, which is sort of weird for any language. Wouldn't iterate have been intended for use with arrays? It seems like all those deprecated keywords -- every, for, iterate, over, repeat, and using -- were meant for arrays. Now if only we knew how to make an array! --[[User:Iritscen|Iritscen]] 11:32, 7 December 2009 (UTC)
:::Did you actually notice what paradox is doing here? riddle_counter is tracking how many times iterate works. So asking if riddle_counter works on its own is kinda silly ;-) Anyway, how sure are we that this is how iterate was meant to be used? I mean, it looks like you're setting an iterator to a function pointer or something, which is sort of weird for any language. Wouldn't iterate have been intended for use with arrays? It seems like all those deprecated keywords -- every, for, iterate, over, repeat, and using -- were meant for arrays. Now if only we knew how to make an array! --[[User:Iritscen|Iritscen]] 11:32, 7 December 2009 (UTC)
::::O_o You are right. Two things to check: See what somethingX is at the end. Try setting SomethingX to a value first. [[User:Gumby|Gumby]] 00:12, 8 December 2009 (UTC)
::::O_o You are right. Two things to check: See what somethingX is at the end. Try setting SomethingX to a value first. [[User:Gumby|Gumby]] 00:12, 8 December 2009 (UTC)
::::: iterate over something2 using 7<br>Line 43 Illegal token, got "7" expected "identifier"<br>Hm, whatever. I think the "right" one was ignored. See following... The messages stop appearing after the fourth time again. Any ideas? (Is my oni sick or what?) --[[User:Paradox-01|Paradox-01]] 07:09, 8 December 2009 (UTC)
var int riddle_counter = 0;
func main
{
chr_wait_animtype 0 punch
BSL_chaos
}
func BSL_chaos
{
riddle_counter = riddle_counter + 1;
sleep 30
if (riddle_counter eq 1)
{
dmsg "[g.riddle 1]"
}
  if (riddle_counter eq 2)
{
dmsg "[g.riddle 2]"
}
if (riddle_counter eq 3)
{
dmsg "[g.riddle 3]"
}
if (riddle_counter eq 4)
{
dmsg "[g.riddle 4]"
}
if (riddle_counter eq 5)
{
dmsg "[g.riddle 5]"
}
if (riddle_counter eq 6)
{
dmsg "[g.riddle 6]"
}
sleep 30
BSL_chaos
}
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