User:EdT/temp: Difference between revisions

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::Chapter 00 (training) has two different types of zeroes. :p
::Chapter 00 (training) has two different types of zeroes. :p
:::So does chapter 10. :|
:::So does chapter 10. :|
::::Whoa, I didn't notice the two kinds of zeroes. Weird. Although Chapter 10 uses only the zero with a bar. --[[User:Iritscen|Iritscen]] 11:04, 28 March 2010 (UTC)
::Suggestion: Change "Module 1-A" to "Module 1-A Beta 6" or something similar.
::Suggestion: Change "Module 1-A" to "Module 1-A Beta 6" or something similar.
::[[User:Gumby|Gumby]] 05:58, 28 March 2010 (UTC)
::[[User:Gumby|Gumby]] 05:58, 28 March 2010 (UTC)

Revision as of 11:04, 28 March 2010

Loading Screen Preview

EDIT: Updated zip file with TOCS screenshots EdT

Here is the link to jpgs of the loading screens: http://edt.oni2.net/AE/LoadingScreens.zip

The graphics are by VR, the screenshots were done by TOCS.

The main question is do you want to include this with the official release of AEI or an optional package that the user can download later.

I will be getting soon VR's rendition of new menus for Oni. EdT

Okay, looking good. Just don't forget to fix that underscore, EdT. First three comments are for TOCS's work, the last two are for VR's:
  • Ch. 6's image of TCTF HQ is taken from the opposite side of the original shot. Now there's that ugly wall in the back center of the shot as opposed to the glass one.
  • In the first version of these new level screens, EdT found the spot the original Ch. 7 picture was taken from; can we go back there, please? It looked good.
  • Ch. 14's image is okay, but look at the right pillar -- it's mostly off-screen now, and in the original image it brightened the whole composition and gave it more color. If we pull the camera back that far, does the pillar still look that way in-game?
  • Just repeating my previous comment about the arcs; it's okay if they fade in and out of the pictures, but popping in and out like in Ch. 4's and 10's screens looks funny. A change in blending mode is probably all that's needed. The brightness is also a problem in some. I tried opening one of the PsD files in Gimp and it's not carrying in the blending modes from the file, so I can't fix the images myself.
  • The original screens each have a special color assigned to them. This color is used in three places: the text for the chapter name, the color of the design widget below the location name, and the color of the widget for the lower-right corner's chapter number. The new screens look a little barren without that color. Could VR consider adding two new widgets of his own design to the level screen template, for the upper-left title and lower-right number? I don't think any text should change color (some of the original titles are hard to read due to this), but I think we need those other color highlights back.
Overall, the change in each of these screens is greatly for the better. Some of Oni's original screens have strange jaggies (poly intersection jaggies, not just texture ones), and they tend to look flat, partly because of the lower bit depth and partly because Bungie improved some of the level lighting after taking their screenshots. I especially love the new Ch. 8 and 9 screens. Keep up the good work! --Iritscen 20:29, 27 March 2010 (UTC)
Yeah, using Additive blending should fix the issue with the arcs. But that's up to the master to decide. :p
Chapter 00 (training) has two different types of zeroes. :p
So does chapter 10. :|
Whoa, I didn't notice the two kinds of zeroes. Weird. Although Chapter 10 uses only the zero with a bar. --Iritscen 11:04, 28 March 2010 (UTC)
Suggestion: Change "Module 1-A" to "Module 1-A Beta 6" or something similar.
Gumby 05:58, 28 March 2010 (UTC)



Old comments

I see you made some improvements since I saw the first ones. Looks like you missed a couple levels and re-used the previous level's screenshot, but since TOCS is taking new screenshots, I guess we'll see what Ch.s 9 and 14 look like when he's done. A few thoughts:
  • The arc are sometimes distracting in levels with alternating light and dark because they pop in and out, and in other screens the overall brightness of the image makes the arcs much brighter than in other screens. Maybe you can try changing the blending mode for these screens where it pops in and out: Ch. 4, Ch. 10, Ch. 13, and lowering the opacity of the arcs' layer for these screens where the arcs get too bright: Ch. 0, Ch. 5, Ch. 11, Ch. 12. If you want, I will fiddle with them myself if I can open them in Gimp (don't use Ps anymore).
  • We should probably take additional screenshots for each level that has HD textures -- so, right now, just the Training level -- and make an identical screen using those HD textures and place it in the package with VR's HD textures for that level, and make sure it overrides the package we place these screens in. Not really relevant to this package, just thinking out loud.
  • I think you meant the words "Bio_Research Lab" to have a hyphen, not an underscore.
Anyway, I would be in favor of including this in the AE. It'll still be an optional install, after all. --Iritscen 12:35, 27 March 2010 (UTC)
lol, so much for multitasking... I was quickly going through the screens to get them done last night. I'll see what I can do today. EdT