XML:BINA/OBJC/PWRU: Difference between revisions
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==[[OBD:BINA/OBJC/PWRU|BINA/OBCJ/PWRU]]: powerups== | ==[[OBD:BINA/OBJC/PWRU|BINA/OBCJ/PWRU]]: powerups== | ||
{{Template:XMLModdingHints}} | |||
===general notes=== | ===general notes=== | ||
* '''BINACJBOPowerUp.oni''' is level specific. (It can be found in edition/GameDataFolder/level''XX''_... ) | * '''BINACJBOPowerUp.oni''' is level specific. (It can be found in edition/GameDataFolder/level''XX''_... ) | ||
* Reminder: there are two ways to spawn powerups. | * Reminder: there are two ways to spawn powerups. | ||
: A) By using original or [[OBD_talk:BINA/OBJC/FLAG|custom teleport flags]] in BSL command "powerup_spawn ''poweruptype:string flag:int''". | : A) By using original or [[OBD_talk:BINA/OBJC/FLAG|custom teleport flags]] in BSL command "powerup_spawn ''poweruptype:string flag:int''". |
Revision as of 11:36, 7 August 2011
BINA/OBCJ/PWRU: powerups
general notes
- BINACJBOPowerUp.oni is level specific. (It can be found in edition/GameDataFolder/levelXX_... )
- Reminder: there are two ways to spawn powerups.
- A) By using original or custom teleport flags in BSL command "powerup_spawn poweruptype:string flag:int".
- B) And of course by using this powerup collection file.
XML structure
<?xml version="1.0" encoding="utf-8"?> <Oni Version="0.9.28.0"> <ObjectCollection> [...] </ObjectCollection> </Oni>
[...] means at least one powerup. Paste all powerup data into there (this includes <Object ...> and </Object> tag).
example
<Object Id="8167" Type="PWRU"> <Header> <Flags>0</Flags> <Position>-988.235 91.172 1513.963</Position> <Rotation>0 0 0</Rotation> </Header> <OSD> <Class>Shield</Class> </OSD> </Object>
XML tags and options
- <Flags> : (unknown -- seems to be always 0)
- <Position> : (powerup is spawned at this xyz-position)
- <Rotation> : (powerup has xyz-rotation (in degrees) -- usually not used)
- <Class>
- Ammo
- EnergyCell
- Hypo
- Invisibility
- Shield
- LSI (level specific item; truck keys in level 19, etc..)