OBD:ONIA: Difference between revisions

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http://www.fh-eberswalde.de/user/dkriesch/onistuff/images/onia_a.gif
http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/onia_a.gif





Revision as of 16:38, 16 February 2006

Main Page >> Oni Binary Data >> File Types >> ONIA File


<== ONIA File ==>
Oni Character Impact Array - Character File


onia_a.gif


Hex Translation Meaning
01 FA 03 00 1018 01018-.ONIA
01 00 00 06 3 level 3
AD DE dead not used
02 00 00 00 2 2 packages follow (one package is edged in black)
Below follows the first package.
konflash1 name of the particle (this particle doesn't exist)
Kon_Super_Punch super punch impact (04152-Kon_Super_Punch.Impt of level 0)
Heavy hit sound (this sound doesn't exist)
FF FF -1 unknown
00 00 0 unknown


It seems, that Oni doesn't need this file, because you can disable it in the ONCC file without any problems. That sounds logical to me, because the particle effects of an animation are stored in the TRAM files and two entries don't exist. Maybe this file is an old development relict.



<== ONIA File ==>


Main Page >> Oni Binary Data >> File Types >> ONIA File