User talk:Script 10k: Difference between revisions

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[http://wiki.oni2.net/OBD:BINA/OBJC/CHAR]
[http://wiki.oni2.net/OBD:BINA/OBJC/CHAR]


There's some bsl number of instructions per file, needs some investigation.
There's some bsl number of instructions per file limitation, needs some investigation.


==BINACJBOCharacter.xml Flags==
==BINACJBOCharacter.xml Flags==

Revision as of 10:49, 15 September 2012

My notes

[1]

There's some bsl number of instructions per file limitation, needs some investigation.

BINACJBOCharacter.xml Flags

None = No effect?

IsPlayer = What the name says

RandomCostume = What the name says

NotInitiallyPresent = Only spawned by scripting (not by engine)

NonCombatant = AI can't attack (not sure about weapons)

CanSpawnMultiple = Not necessary ai2_spawn force to spawn the character again

Unkillable = What the name says

InfiniteAmmo = What the name says

Omniscient = ??? (or can it see every character?)

HasLSI = ???

Boss = It seems that makes other characters try to ignore the Boss flagged character and make the Boss flagged character focus on the player rather the other characters. Needs ai2_boss_battle=1 to have effect. UpgradeDifficulty = Allows upgrade a character if the difficulty level is higher than the normal. For example blue striker at normal level to red striker at hard level.

NoAutoDrop = no auto-drop (doesn't drop "used" shield, "used" invisibility and LSI when killed)

BINACJBOTriggerVolume.xml Flags

None = No effect?

OneTimeEnter = Only works one time (Enter)

OneTimeInside = Only works one time (Inside)

OneTimeExit = Only works one time (Exit)

EnterDisabled = ???

InsideDisabled = ???

ExitDisabled = ???

Disabled = Only activated via scripting (can be useful to be active only for specific savepoints for example)

PlayerOnly = What the name says

Talk

Please feel free to contacting me at this page (bellow).


Here are the latest files: http://edt.oni2.net/temp/China_8_4.zip EdT