User:Lukas Kreator: Difference between revisions

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== I'm currently working on... ==
== I'm currently working on... ==


I'm working on a program I call LevelTools. Idea from Iritscen and EdT. It should be able to automate a lot the process of making levels.
I'm working on an experimental XML editor which should, finally, be able to transform a whole node structure into a dynamic form and stuff.


== What I do ==
== What I do ==


I make programs and I am learning to make levels.
I make programs and write scripts.
I am an amateur level maker and have some little experience with particles.
I have significant experience and knowledge about BSL but am in no way a "master".


== Tools I use ==
== Tools I use ==


To make programs, Visual Studio (VB .NET / C++) and Qt Creator (C++).
To make programs, Visual Studio (C# / C++) and Qt Creator (C++).


To make levels, [[SketchUp tutorials and tips|Google SketchUp 8]].
To make levels, [[SketchUp tutorials and tips|Google SketchUp 8]].
To write BSL scripts, Notepad++.
To mod XML, a custom tool of mine.

Revision as of 13:54, 11 November 2012

KreatorCloister.png

I'm currently working on...

I'm working on an experimental XML editor which should, finally, be able to transform a whole node structure into a dynamic form and stuff.

What I do

I make programs and write scripts. I am an amateur level maker and have some little experience with particles. I have significant experience and knowledge about BSL but am in no way a "master".

Tools I use

To make programs, Visual Studio (C# / C++) and Qt Creator (C++).

To make levels, Google SketchUp 8.

To write BSL scripts, Notepad++.

To mod XML, a custom tool of mine.