XML:BINA/OBJC/CONS: Difference between revisions

m
on further thought, we should be consistent in directing modders to the AE .dats
m (no need to mention AE here, is there?)
m (on further thought, we should be consistent in directing modders to the AE .dats)
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* Facing (Y rotation) needs to be changed by 180 degrees.
* Facing (Y rotation) needs to be changed by 180 degrees.
* This console ''spawning'' doesn't include console geometry (see screenshot) unless it's done via [[XML:ONLV|ONLV]] level import.
* This console ''spawning'' doesn't include console geometry (see screenshot) unless it's done via [[XML:ONLV|ONLV]] level import.
* '''BINACJBOConsole.oni''' is level specific. (It can be found in GameDataFolder/level''XX''_Final.dat)
* '''BINACJBOConsole.oni''' is level specific. (It can be found in AE/AEInstaller/vanilla/level'''X'''_Final.dat)
* All consoles can be seen [http://ssg.oni2.net/subfold/consoles/ HERE.]
* All consoles can be seen [http://ssg.oni2.net/subfold/consoles/ HERE.]
* Activation tolerances - player must fullfill following requirements before he can use the console:
* Activation tolerances - player must fullfill following requirements before he can use the console: