User:Iritscen/TestSpace: Difference between revisions

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(trying out hovergif)
m (oh, does it just need a unique ID?)
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==Animating GIF on hover==
==Animating GIF on hover==
<span class="hovergif">[[Image:Barabas attack loop.gif]]</span>
<span class="hovergif" id="barabas">[[Image:Barabas attack loop.gif]]</span>





Revision as of 03:05, 10 March 2014

Animating GIF on hover

File:Barabas attack loop.gif


Fixing the XEB script

References:

Takeaway:

XML Overview

Explanation of file type TxtC

60x20c.gif IGPA
60x20c.gif IGPG
60x20b.gif TSFF
60x20a.gif 60x20c.gif TSFL
60x20a.gif 60x20c.gif TSFT
60x20a.gif 60x20c.gif TSGA
60x20b.gif PSpc
60x20a.gif 60x20c.gif TXMP
60x20c.gif IGSA
60x20c.gif IGSt

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File types page prototype

Type categories

Level * Characters * Images * Text * Audio

Type index

ABNA, AGQC, AGQG, AGQR...

Level data

AKEV: Akira Environment. Edit as: Collada (.dae). Contained by: ONLV. Contains: ABNA, AGDB, AGQC, AGQG, AGQR, AKAA, AKBA, AKBP, AKDA, AKOT, AKVA, IDXA, PLEA, PNTA, TXCA, TXMA.
It's the level's 3D model. All the subtypes under AKEV are kinds of 3D data that you do not edit directly.
ONLV: Oni Level. Edit as: XML. Contained by: --. Contains: AISA, AITR, AKEV, CRSA, ENVP, OBDC, OBOA, ONFA, ONMA, ONOA, ONSA, ONSK, ONTA.
The top level of information about a level. Holds the name of the BSL folder with the level's scripts, and links to the level's 3D data, skybox data, and flag data, among other things.

Character data

ONCC: Oni Character Class. Edit as: XML. Contained by: --. Contains: CBPI, CBPM, TXMP, ONCP, ONCV, ONIA, TRAC, TRBS, TRMA, TRSC.
The top level of information about a character class (type of character). Holds (yada yada yada).

Images

TXMP: Texture Map. Edit as: PNG, TGA. Contained by: AKEV, CONS, DOOR, IGHH, IGPG, KeyI, M3GM, ONCC, ONGS, ONWC, PSpc, TMBD, TRMA, TXAN, TXMA, WMDD. Contains: TXAN.
The top level of information about a character class (type of character).

Text

Audio