Oni engine patches (Mac Intel): Difference between revisions
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|Disables Sparkle auto-update framework | |Disables Sparkle auto-update framework | ||
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| -novideos | | -novideos | ||
|Disables playing of intro and outro movies | |Disables playing of intro and outro movies | ||
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| -parkour | | -parkour |
Revision as of 00:22, 30 March 2015
- For a list of changes to the Windows version of Oni, see here. For a list of changes to the PPC Mac version of Oni, see here. For the history of the Mac build of Oni, see here.
Starting in 2011, Feral Interactive began releasing test builds of Oni built for Intel Macs. They included a number of changes that were either ported to the code from hex edits made by fans to the Omni Group PPC build (documented at the link above), were requested by fans, or were made to Windows Oni by the Daodan DLL.
Download
If you have installed the Anniversary Edition, then you will already have the latest build of Oni, but here are direct download links that do not require the AE (the HQ movies are bundled inside Oni 1.2 and will be installed by the game application when it is first launched):
- Oni 1.2 (for Mac OS X 10.7+) -- Released Oct. 2014
- Oni 1.1.1 (for Mac OS X 10.6 only) -- Released May 2014
Known issues
- Input is sometimes momentarily dropped (a mouse click is ignored, a depressed button is let up for a moment, etc.).
- Movie-playing doesn't work below OS X 10.9.
Changes from Bungie build
Below we list the changes, as of Oni 1.2, that have been made to Oni since the original Mac application was released in 2001, and whether these changes have also been made in Windows.
Behavior
Cheats added to Oni: bigbadboss, bulletproof, kangaroo, marypoppins, shinobi ("shinobi" works differently than in Windows, and makes the game easier by deafening the AI and reducing their vision range) |
Added in Windows by Daodan DLL |
Cheats can be bound to keys in key_config.txt | Enabled in Windows through Daodan DLL |
Cheats can be entered on the Pause screen even when Oni has not been beaten yet | Enabled in Windows through Daodan DLL |
Command-Q now quits Oni from the Main Menu | Mac-only shortcut |
Developer Mode can be activated by entering "thedayismine" or simply "x" on the Pause screen | Enabled in Windows through Daodan DLL |
Options screen can be accessed from Main Menu while game is in progress | Allowed in Windows through Daodan DLL |
Resolution setting that is unattainable on current monitor or in windowed mode will be dynamically corrected | Not performed in Windows |
Scroll wheel can be used to set player's movement speed, and scrolls in Load Game dialog | Not available in Windows |
BSL
Mac Oni should now have parity with Windows BSL; any command available in Windows Oni should work on Macs too. Additional changes to BSL are listed below.
"am_show_texturename", when set to 1, names the texture at which you are pointing a loaded weapon | Not available in Windows |
bsl_config.txt can be created next to Oni with newline-separated commands for Oni to run on level load | Not available in Windows |
"chr_location" now accepts either the AI index number or the AI's name | Windows Oni only takes an index number |
"chr_show_weaponid", when set to 1, displays the name of the weapon you just equipped | Not available in Windows |
"global" folder in IGMD/ can now contain BSL scripts that augment the BSL scripting for the active level | Always worked in Windows |
"mouse_acceleration" can be set to a floating-point number between 0.1 and 1.0 to set the mouse speed | Not available in Windows |
"show_sound_all", "show_sound_rectangles", and "show_sound_spheres" now work | Always worked in Windows |
"show_triggervolumes", when set to 1, displays the bounding boxes of trigger volumes (or press Ctrl-Shift-X) | Added in Windows by Daodan DLL |
"wp_fadetime" now works | Was broken for all versions of Oni; fixed for Windows by Daodan DLL |
Bug fixes
AI gunfire dodging fixed | Fixed for Windows by Daodan DLL |
AIs no longer tend to forget about player when line of sight to player is lost | Not fixed in Windows |
Developer Mode console now visible in higher resolutions | Fixed for Windows by Daodan DLL |
Lens flares no longer shine through objects | Not fixed in Windows |
Level file sets that have a .dat but are missing a .raw or .sep will no longer crash Oni | Not fixed in Windows |
"moonshadow" no longer causes graphical glitch in right HUD | Not fixed in Windows |
Particle class limit made consistent (was 1024 in one place and 2048 in another), preventing mods from crashing Oni with too many particles classes |
Not fixed in Windows |
Splashscreens larger than Oni's current resolution will no longer be drawn as solid black | Fixed for Windows by Daodan DLL |
Textures that are referenced but missing will no longer crash Oni | Not fixed in Windows |
Weapon cooldown exploit fixed | Fixed for Windows by Daodan DLL |
Widescreen resolutions no longer stretch character portraits and sprite textures | Portrait stretching fixed for Windows by Daodan DLL |
Launch arguments
There are no equivalents for any of these features in Windows Oni and the Daodan DLL.
The file launch_args.txt can be placed next to Oni containing arguments to pass to Oni at launch. Launch arguments can also be supplied by holding Command while launching Oni to bring up the GUI launch panel.
-af2x, -af4x, -afmax, -tri | Anisotropic filtering (-tri turns AF off, which is the default setting) |
-display[1-9] | Monitor to use for Oni can be chosen |
-fsaa2x, -fsaa4x, -fsaamax | Full-screen anti-aliasing |
-nosparkle | Disables Sparkle auto-update framework |
-novideos | Disables playing of intro and outro movies |
-parkour | AI will jump over obstacles to reach player (experimental) |
-vsync | Turns on vertical synchronization (tends to be automatically turned on in recent versions of OS X) |
-wintop, -winbottom, -winleft, -winright | Windowed mode window can be placed against sides of screen |
-wsafety | Weapon safety allows you to punch or kick by clicking even while holding loaded weapon |
Limits
Active character limit raised from 60 to 256 | This now matches the limit in Windows Oni |
Collision limit raised from 255 to 1024 | Not raised in Windows |
Level files maximum raised from 16 to 64 | This now matches the limit in Windows Oni |
Object sorting limit raised from 4K to 10K | Not raised in Windows |
Pathfinding grid cache size multiplied by 8x to avoid crashes in large third-party levels | Performed in Windows by Daodan DLL |
Texture type RGBA8888 added | Performed in Windows by Daodan DLL |
Texture maximum size increased from 256px to 1024px | Daodan DLL raises the limit to 512px in Windows |
Weapon diary page limit raised from 15 to 30 to allow weapon mods to add diary pages | Not raised in Windows |
Changes from The Omni Group build
- Native Intel build, allowing Oni to run on modern Macs
- Full-screen mode should now preserve Oni's gamma setting
- In-game music and repeating sounds such as automatic gunfire no longer play on top of Main Menu while game is paused
- Saving of GDF location in global preferences has been removed to allow multiple Oni installations
- Better windowed mode behavior
- Expanded display resolution choices
- Developer Mode console allows upper-case letters to be typed