Pre-beta features: Difference between revisions

→‎Lightmapping: adding another notable lightmapping image
(→‎Lightmapping: removing example that is not clearly showing lightmapping; making some links pop out more)
(→‎Lightmapping: adding another notable lightmapping image)
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[[Image:ManPlant4.JPG|640px]]
[[Image:ManPlant4.JPG|640px]]


It may be hard to believe that this image is in-game, but the jaggies on edges mean that it is unlikely to be a product of the 3D Studio Max renderer (like [[:Image:TCTF0.jpg|this anti-aliased rendering]]), and if one looks closely (click the picture to view it full-size), blockiness is evident in some shadows. Up close, it would be much more noticeable, as in [[:Image:ManPlant2.JPG|this image]], if one looks at the shadow on the metal piece leading down to the tank. Other clear examples of lightmaps can be found in [[:Image:ManPlant14.jpg|this old Musashi area]] and in the [[:Image:ManPlant11.JPG|Musashi dynamo room]] ([[:Image:Ch. 2 dynamo room.jpg|same area now]]).
It may be hard to believe that this image is in-game, but the jaggies on edges mean that it is unlikely to be a product of the 3D Studio Max renderer (like [[:Image:TCTF0.jpg|this anti-aliased rendering]]), and if one looks closely (click the picture to view it full-size), blockiness is evident in some shadows. Up close, it would be much more noticeable, as in [[:Image:ManPlant2.JPG|this image]], if one looks at the shadow on the metal piece leading down to the tank. Other clear examples of lightmaps can be found in these pre-beta screenshots of Musashi Manufacturing: [[:Image:ManPlant14.jpg|1]], [[:Image:ManPlant3.JPG|2]], [[:Image:ManPlant11.JPG|3]] ([[:Image:Ch. 2 dynamo room.jpg|3's area now]]).


Perhaps one of the most striking before-after shots illustrating the effect lightmapping had on the game is found in the Man. Plant lobby:
Perhaps one of the most striking before-after shots illustrating the effect lightmapping had on the game is found in the Man. Plant lobby: