19,473
edits
(→Lightmapping: removing example that is not clearly showing lightmapping; making some links pop out more) |
(→Lightmapping: adding another notable lightmapping image) |
||
Line 18: | Line 18: | ||
[[Image:ManPlant4.JPG|640px]] | [[Image:ManPlant4.JPG|640px]] | ||
It may be hard to believe that this image is in-game, but the jaggies on edges mean that it is unlikely to be a product of the 3D Studio Max renderer (like [[:Image:TCTF0.jpg|this anti-aliased rendering]]), and if one looks closely (click the picture to view it full-size), blockiness is evident in some shadows. Up close, it would be much more noticeable, as in [[:Image:ManPlant2.JPG|this image]], if one looks at the shadow on the metal piece leading down to the tank. Other clear examples of lightmaps can be found in [[:Image:ManPlant14.jpg| | It may be hard to believe that this image is in-game, but the jaggies on edges mean that it is unlikely to be a product of the 3D Studio Max renderer (like [[:Image:TCTF0.jpg|this anti-aliased rendering]]), and if one looks closely (click the picture to view it full-size), blockiness is evident in some shadows. Up close, it would be much more noticeable, as in [[:Image:ManPlant2.JPG|this image]], if one looks at the shadow on the metal piece leading down to the tank. Other clear examples of lightmaps can be found in these pre-beta screenshots of Musashi Manufacturing: [[:Image:ManPlant14.jpg|1]], [[:Image:ManPlant3.JPG|2]], [[:Image:ManPlant11.JPG|3]] ([[:Image:Ch. 2 dynamo room.jpg|3's area now]]). | ||
Perhaps one of the most striking before-after shots illustrating the effect lightmapping had on the game is found in the Man. Plant lobby: | Perhaps one of the most striking before-after shots illustrating the effect lightmapping had on the game is found in the Man. Plant lobby: |