XML talk:BINA/PAR3: Difference between revisions

new section: particle subtype investigation
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==Particle subtype investigation==
TXMP was shown to have 3 types. Similar can be expected from particle.
Due to their huge number a statistic approach might be suitable.
This would be best to be carried out with an programmed tool.
We could look for common trait (tags and tag values).
Expected types
* decal
* lensflare
* 3d object
* contrail
* damage dealer
* General purpose particle (helper particle for location, orientation, attractor, emitter, event, used as emitter or in between a chain)
Beside that there are optional features like "owning damage" which requires the property to be set in each file of the particle chain.
So particles are best to be seen as "teams" not "individuals".
===Decals===
For example files with <HasDecalState>True could be investigated for shared structure and values.
The result will be probably that Attractors, Emitters, Events aren't not only used for them but disabled (proof by testing).
So only appearance and maybe variables apply for them.
Seems to be always the same with decals:
        <Properties>
            <HasDecalState>true
        <Appearance>
            <DisplayType>Decal
Properties based on observation:
* hosting 3d surface must be in tolerance range (10 units)
* <CollideWithChars> .. is ignored by decals
* <TexGeom> .. links to TXMP file
* <Alpha> .. alpha level is ignored when TXMP has adaptiveAlpha flag
* <Tint> .. is ignored by decals


==Exploring Mad Bomber particle==
==Exploring Mad Bomber particle==
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