Talk:Restless Souls/Wishlist: Difference between revisions
Jump to navigation
Jump to search
(Comparison of basic bones names) |
(Programs to create character models) |
||
Line 1: | Line 1: | ||
'''Tutorials for UE4''' | '''Tutorials for UE4''' | ||
'''Skeleton assets''' | :'''Skeleton assets''' | ||
Skeleton Assets: Overview: https://www.youtube.com/watch?v=FDbpHamn2eY | ::Skeleton Assets: Overview: https://www.youtube.com/watch?v=FDbpHamn2eY | ||
Importing, Sharing Skeletons & Anims: https://www.youtube.com/watch?v=JkcJ5bjGPsg | ::Importing, Sharing Skeletons & Anims: https://www.youtube.com/watch?v=JkcJ5bjGPsg | ||
Skeleton Assets: Anim Retargeting Different Skeletons: https://www.youtube.com/watch?v=xy9aLbZLdeA | ::Skeleton Assets: Anim Retargeting Different Skeletons: https://www.youtube.com/watch?v=xy9aLbZLdeA | ||
:'''Unreal Engine 4 Full Character Creation''' | |||
::The video is unpolished and awkward at times. But it shows how to create a new character, import to Blender, set up the bones, then import to UE4 and finally how to create animations within UE4. https://www.youtube.com/watch?v=oiwJIlQjCrU | |||
: '''Make Human model to UE4''' | |||
https://www.youtube.com/watch?v= | |||
::Create model: https://www.youtube.com/watch?v=KH5dmggnlXo | |||
::Export Make Human character into Mixamo for animations: http://www.codegeek.io/20170409-animate-makehuman-character-in-mixamo/ | |||
::import Mixamo character into UE4 https://www.youtube.com/watch?v=vgo4jnM0NyY | |||
'''Character Creation''' | |||
Programs to create custom characters | |||
Make Human - Stand alone program (free) - http://www.makehuman.org/ | |||
ManuelBastioniLAB - Addon for Blender (free) - http://www.manuelbastioni.com/index.php | |||
Adobe Fuse 1.3 - Available in Steam (free) - http://store.steampowered.com/app/257400/Fuse/ | |||
Adobe Fuse CC Beta - Adobe Creative Cloud (subscription) - http://www.adobe.com/products/fuse.html | |||
'''Auto Rigging of models''' | |||
Mixamo - Upload your character model for rigging and adding animations. Also has limited amount of character models (free) - https://www.mixamo.com | |||
Revision as of 20:20, 23 September 2017
Tutorials for UE4
- Skeleton assets
- Skeleton Assets: Overview: https://www.youtube.com/watch?v=FDbpHamn2eY
- Importing, Sharing Skeletons & Anims: https://www.youtube.com/watch?v=JkcJ5bjGPsg
- Skeleton Assets: Anim Retargeting Different Skeletons: https://www.youtube.com/watch?v=xy9aLbZLdeA
- Unreal Engine 4 Full Character Creation
- The video is unpolished and awkward at times. But it shows how to create a new character, import to Blender, set up the bones, then import to UE4 and finally how to create animations within UE4. https://www.youtube.com/watch?v=oiwJIlQjCrU
- Make Human model to UE4
- Create model: https://www.youtube.com/watch?v=KH5dmggnlXo
- Export Make Human character into Mixamo for animations: http://www.codegeek.io/20170409-animate-makehuman-character-in-mixamo/
- import Mixamo character into UE4 https://www.youtube.com/watch?v=vgo4jnM0NyY
Character Creation
Programs to create custom characters
Make Human - Stand alone program (free) - http://www.makehuman.org/
ManuelBastioniLAB - Addon for Blender (free) - http://www.manuelbastioni.com/index.php
Adobe Fuse 1.3 - Available in Steam (free) - http://store.steampowered.com/app/257400/Fuse/
Adobe Fuse CC Beta - Adobe Creative Cloud (subscription) - http://www.adobe.com/products/fuse.html
Auto Rigging of models
Mixamo - Upload your character model for rigging and adding animations. Also has limited amount of character models (free) - https://www.mixamo.com
Miscellaneous
Comparison of bone names between UE4 and Oni
- Root:
- Pelvis: pelvis
- spine_01: mid
- spine_02: chest
- spine_03:
- clavicle_l: left_shoulder
- UpperArm_L: left_biceps
- lowerarm_l: left_wrist
- Hand_L: left_handfist
- clavicle_r : right_shoulder
- UpperArm_R: right_biceps
- lowerarm_r: right_wrist
- Hand_R: right_handfist
- neck_01: neck
- head: head
- Thigh_L: left_thigh
- calf_l: left_calf
- Foot_L: left_foot
- Thigh_R: right_thigh
- calf_r: right_calf
- Foot_R: right_foot