8,484
edits
Paradox-01 (talk | contribs) m (a few notes on the health bar)  | 
				Paradox-01 (talk | contribs)  m (→Selected knowledge:  Third Person View)  | 
				||
| Line 291: | Line 291: | ||
End Object  | End Object  | ||
</pre>  | </pre>  | ||
====Cameras====  | |||
=====Third Person View=====  | |||
Right after testing the vanilla Third Person Character template in UE you will notice that the camera can be fully moved around the player character.  | |||
In Oni the orbiting is limited. IMO this added to Oni's unique vibe. Hand-to-hand combat felt more realistic because you can't really see behind your back.   | |||
;Part I  | |||
To reproduce the same behavior you have to silent the mouse controls on some conditions.  | |||
The core function would hold these parts:  | |||
# check for camera's rotation relative to the character (if rotation exceeds limits the input gets nullified)  | |||
# check for left turn mouse rotation to get out of camera's right side maximum  | |||
# check for right turn mouse rotation to get out of camera's left side maximum  | |||
;Part II  | |||
During the BeginPlay Event you can set nodes to limit the camera pitch (up and down movement).  | |||
;Part III  | |||
The limited mouse controls feel clumsy as long as the character can turn around by pressing the "walk backwards" key.  | |||
We need changes so that the character actually walks backwards and does NOT turn around.  | |||
====Music====  | ====Music====  | ||
edits