XML talk:TRAC: Difference between revisions
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(Enemy AI attack behavior is affected by a character's custom TRAC) |
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Discovered an interesting situation with custom TRACs (I had made a simple TRAC that only had idle, run and walk TRAMs), an enemy AI will not shoot at a character that has a simple custom TRAC, but will run up to the character and use melee attacks. But if I add TRACkonokocore_animations as a ParentCollection, then the enemy AI will shoot at the character. | Discovered an interesting situation with custom TRACs (I had made a simple TRAC that only had idle, run and walk TRAMs), an enemy AI will not shoot at a character that has a simple custom TRAC, but will run up to the character and use melee attacks. But if I add TRACkonokocore_animations as a ParentCollection, then the enemy AI will shoot at the character. | ||
Simple TRAC: | |||
https://youtu.be/QzZcmebn5L4 | |||
Modified TRAC: | |||
https://youtu.be/9elZeliNOYc | |||
I will continue to investigate why this happens. | I will continue to investigate why this happens. | ||
[[User:EdT|EdT]] 18:27, 21 May 2020 (PDST) | [[User:EdT|EdT]] 18:27, 21 May 2020 (PDST) |
Revision as of 02:57, 22 May 2020
Discovered an interesting situation with custom TRACs (I had made a simple TRAC that only had idle, run and walk TRAMs), an enemy AI will not shoot at a character that has a simple custom TRAC, but will run up to the character and use melee attacks. But if I add TRACkonokocore_animations as a ParentCollection, then the enemy AI will shoot at the character.
Simple TRAC: https://youtu.be/QzZcmebn5L4
Modified TRAC: https://youtu.be/9elZeliNOYc
I will continue to investigate why this happens.
EdT 18:27, 21 May 2020 (PDST)