OBD:BINA/OBJC/NEUT: Difference between revisions
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{{OBD OBJC Header | align=center | type=NEUT | prev=MELE | next=PART | name=Neutral behavior | | {{OBD OBJC Header | align=center | type=NEUT | prev=MELE | next=PART | name=Neutral behavior | stuff=b_ne}} | ||
Revision as of 21:10, 26 May 2020
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Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | char[4] | 43 4A 42 4F | OBJC | objects |
0x04 | int32 | 18 31 00 00 | 12568 | size of the complete neutral part from this position in bytes |
0x08 | int32 | 27 00 00 00 | 39 | object list version |
0x0C | int32 | 50 01 00 00 | 336 | size of the following object in bytes |
First object (grey outline | ||||
0x00 | char[4] | 54 55 45 4E | NEUT | neutral |
0x04 | int32 | 3D 07 00 00 | 1853 | old file ID |
0x08 | int32 | 00 00 00 00 | 0 | unknown |
0x0C | float | 84 69 12 43 | 146.412170 | x-position of the handle |
0x10 | float | 3F 48 43 C2 | -48.820552 | y-position of the handle |
0x14 | float | AE 71 80 44 | 1027.552490 | z-position of the handle |
0x18 | float | 00 00 00 00 | 0.000000 | x-rotation of the handle in degrees |
0x1C | float | 00 00 00 00 | 0.000000 | y-rotation of the handle in degrees |
0x20 | float | 00 00 00 00 | 0.000000 | z-rotation of the handle in degrees |
0x24 | char[32] | Give VDG Pistol ... | name | |
0x44 | int16 | 02 00 | 2 | neutral ID |
0x46 | int16 | 02 00 | 2 | amount of dialogue lines in array (grey outline) |
0x48 | bool1[32] | 02 00 00 00 | 2 | interrupt flags:
|
0x4C | float | 00 00 C8 42 | 100.000000 | trigger range |
0x50 | float | 00 00 20 42 | 40.000000 | talk range |
0x54 | float | 00 00 48 43 | 200.000000 | follow range |
0x58 | float | 00 00 8C 42 | 70.000000 | enemy range |
0x5C | char[32] | civfem_trigger | trigger speech (name of global civfem_trigger.amb.OSBD) | |
0x7C | char[32] | civfem_abort | abort speech (name of global civfem_abort.amb.OSBD) | |
0x9C | char[32] | civfem_enemy | enemy speech (name of global civfem_enemy.amb.OSBD) | |
0xBC | char[32] | unused | script action to be performed after the talk | |
0xDC | char[32] | w6_vdg | name of global w6_vdg.ONWC (weapon) received by the player | |
0xFC | int8 | 00 | 0 | amount of ballistic ammo received by the player |
0xFD | int8 | 00 | 0 | amount of energy cells received by the player |
0xFE | int8 | 00 | 0 | amount of hypo sprays received by the player |
0xFF | bool1[8] | 00 | 0 | item or items received by the player (flags):
|
First dialogue line (grey outline) | ||||
0x00 | int16 | 00 00 | 0 | animation flags:
|
0x02 | int16 | 00 00 | 0 | ignored |
0x04 | int16 | 00 00 | 0 | anim type; the following occur in original NEUT:
|
0x06 | int16 | 00 00 | 0 | "other anim"? |
0x08 | char[32] | civfem_gift_weapon | speech (reference to global civfem_gift_weapon.amb.OSBD) |
- Is player
- Plays the specified anim type on the player rather than on the NPC. Same for "other anim"?
- Anim type
- Any non-ambiguous anim type compatible with the Standing anim state should be valid.
- Bluebox screenshot
ONI BINARY DATA |
---|
AKVA << Other file types >> CBPI |
BINA : Binary data |
TMBD << Other BINA >> ONIE |
OBJC : Objects |
MELE << Other OBJC >> PART |
NEUT : Neutral behavior |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |