OBD:Oni Binary Data: Difference between revisions
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m (wording for directory links; trying to make it easier to read) |
(persist.dat should be in the directory too, it's part of the OBD docs) |
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*[[OBD:Instance file format|Instance file format]] (.dat files) | *[[OBD:Instance file format|Instance file format]] (.dat files) | ||
*[[OBD:Raw and separate file formats|Raw/separate file format]] (.raw & .sep files) | *[[OBD:Raw and separate file formats|Raw/separate file format]] (.raw & .sep files) | ||
*[[persist.dat]] (save-game file) | |||
*[[OBD:File types|Resource types]] (ONCC, TRAM, etc.) | *[[OBD:File types|Resource types]] (ONCC, TRAM, etc.) | ||
*[[OBD:Data types|Data types]] (integers, floats, etc.) | *[[OBD:Data types|Data types]] (integers, floats, etc.) |
Revision as of 17:59, 28 March 2021
- If you want an introduction to modding that starts from square one, you should read Modding Oni.
- If you want a more friendly introduction to each type of game data, you should start with XML.
The OBD namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as hexadecimals, pointers, and endianness is a prerequisite.
This database's information has been used by modders in such projects as:
The knowledge documented here was also used to develop modding tools such as:
Directory
- Instance file format (.dat files)
- Raw/separate file format (.raw & .sep files)
- persist.dat (save-game file)
- Resource types (ONCC, TRAM, etc.)
- Data types (integers, floats, etc.)
- Oni 2 game data (the Angel Studios dev build)
External Links
- ssg's Oni Stuff (first ever public database of resource types, and source for much of this wiki's OBD)