Oni engine patches (Win): Difference between revisions
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:''For a list of changes to the Mac version of Oni, see [[FERAL|here]].'' | :''For a list of changes to the Mac version of Oni, see [[FERAL|here]]. For older, partially-overlapping patches to the EXE, see [[AE:ONK/EXE]].'' | ||
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| text = This information has been marked "obsolete" because it is no longer being added to, and because these features have been added to the [[Daodan DLL]]. | | text = This information has been marked "obsolete" because it is no longer being added to, and because these features have been added to the [[Daodan DLL]]. |
Revision as of 14:24, 18 May 2021
- For a list of changes to the Mac version of Oni, see here. For older, partially-overlapping patches to the EXE, see AE:ONK/EXE.
This information has been marked "obsolete" because it is no longer being added to, and because these features have been added to the Daodan DLL. |
List of implemented patches
A brief timeline of the upgrades so far:
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- NOTE
- Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine.
- Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is plenty for virtually any purpose.
List of experimental patches
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