Creating an animation rig in Blender: Difference between revisions
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==Introduction== | ==Introduction== | ||
This tutorial describes how to create the | This tutorial describes how to create the Animation Rig for Blender (ARB) by Geyser, shown here, with some improvements. | ||
The purpose of this rig is to give us much better tools to animate, compared to our [http://oni.bungie.org/forum/viewtopic.php?pid=23698#p23698 previous process in Softimage XSI,] which allowed us to animate exclusively with Forward Kinematics, which, while may work for simple, short animations done on characters with small amount of bones, it does not work well for Oni characters and animations, as it's too labour intensive and ineffective. | The purpose of this rig is to give us much better tools to animate, compared to our [http://oni.bungie.org/forum/viewtopic.php?pid=23698#p23698 previous process in Softimage XSI,] which allowed us to animate exclusively with Forward Kinematics, which, while may work for simple, short animations done on characters with small amount of bones, it does not work well for Oni characters and animations, as it's too labour intensive and ineffective. |
Revision as of 14:08, 6 September 2021
Introduction
This tutorial describes how to create the Animation Rig for Blender (ARB) by Geyser, shown here, with some improvements.
The purpose of this rig is to give us much better tools to animate, compared to our previous process in Softimage XSI, which allowed us to animate exclusively with Forward Kinematics, which, while may work for simple, short animations done on characters with small amount of bones, it does not work well for Oni characters and animations, as it's too labour intensive and ineffective.
Prerequisite tutorials
I highly recommend watching the tutorials below if you feel you're lacking knowledge in any of these subjects:
General Blender basics:
Blender Character Rigging overview showing that you can create a Rigify rig in less than a minute at 5:43, and also rig a character while at it:
Basics of using Rigify:
Rigify Bone Groups and Layers:
- Rigify Tutorial 7-1: Rigify Bone Groups and Layers (Overview) by CGDive
- Rigify Tutorial 7-2: Rigify Bone Groups and Layers (Practice) by CGDive
- Rigify Tutorial 7-3: Rigify Bone Groups and Layers (Advanced) by CGDive
Changing Rigify Custom Shapes and Widgets:
- Rigify - Custom Shapes/Widgets by CGDive
Blender custom properties and ***drivers*** (Drivers are used to set influence of rig's bone constraints through Pose1 and Pose2 bones locations):
- Custom properties and drivers in blender made easy by Pierrick Picaut
Tracking constraint tutorials
These explain constraints like Damped Track which are used by Rigify - you can skip this if you want, but it might explain a thing or two or come in handy in distant future, but other than that you don't need to know them to animate for Oni: