Pre-beta features: Difference between revisions

m
link fixes
(minor rewrite of Lightmapping section, now placing a different image first which was clearly in-game)
m (link fixes)
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!2001
!2001
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|[[Image:ManPlant11.JPG|320px]]
|[[Image:ManPlant11.jpg|320px]]
|[[Image:Ch. 2 dynamo room.jpg|320px]]
|[[Image:Ch. 2 dynamo room.jpg|320px]]
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{|
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|[[Image:ManPlant4.JPG|320px]]
|[[Image:ManPlant4.jpg|320px]]
|[[Image:ManPlant3.JPG|320px]]
|[[Image:ManPlant3.jpg|320px]]
|}
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It may be hard to believe that this imagery came from Oni's engine, but the jaggies on polygonal edges mean that it is unlikely to be a product of the 3D Studio Max renderer like [[:Image:TCTF0.jpg|this anti-aliased rendering]] is, and if one looks closely (click the pictures to view them full-size), blockiness is evident in some shadows due to limitations on the resolution of lightmaps. Up close, it would be much more noticeable, as in [[:Image:ManPlant2.JPG|this image]] (note the shadow on the pipe leading down to the tank).
It may be hard to believe that this imagery came from Oni's engine, but the jaggies on polygonal edges mean that it is unlikely to be a product of the 3D Studio Max renderer like [[:Image:TCTF0.jpg|this anti-aliased rendering]] is, and if one looks closely (click the pictures to view them full-size), blockiness is evident in some shadows due to limitations on the resolution of lightmaps. Up close, it would be much more noticeable, as in [[:Image:ManPlant2.jpg|this image]] (note the shadow on the pipe leading down to the tank).