19,477
edits
(minor rewrite of Lightmapping section, now placing a different image first which was clearly in-game) |
m (link fixes) |
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!2001 | !2001 | ||
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|[[Image:ManPlant11. | |[[Image:ManPlant11.jpg|320px]] | ||
|[[Image:Ch. 2 dynamo room.jpg|320px]] | |[[Image:Ch. 2 dynamo room.jpg|320px]] | ||
|} | |} | ||
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{| | {| | ||
|- | |- | ||
|[[Image:ManPlant4. | |[[Image:ManPlant4.jpg|320px]] | ||
|[[Image:ManPlant3. | |[[Image:ManPlant3.jpg|320px]] | ||
|} | |} | ||
It may be hard to believe that this imagery came from Oni's engine, but the jaggies on polygonal edges mean that it is unlikely to be a product of the 3D Studio Max renderer like [[:Image:TCTF0.jpg|this anti-aliased rendering]] is, and if one looks closely (click the pictures to view them full-size), blockiness is evident in some shadows due to limitations on the resolution of lightmaps. Up close, it would be much more noticeable, as in [[:Image:ManPlant2. | It may be hard to believe that this imagery came from Oni's engine, but the jaggies on polygonal edges mean that it is unlikely to be a product of the 3D Studio Max renderer like [[:Image:TCTF0.jpg|this anti-aliased rendering]] is, and if one looks closely (click the pictures to view them full-size), blockiness is evident in some shadows due to limitations on the resolution of lightmaps. Up close, it would be much more noticeable, as in [[:Image:ManPlant2.jpg|this image]] (note the shadow on the pipe leading down to the tank). | ||