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Paradox-01 (talk | contribs) mNo edit summary |
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Konoko shows Daodan spikes after reaching a few end level checkpoints. | Konoko shows Daodan spikes after reaching a few end level checkpoints. | ||
Technically these particle are bound to animations. But they are only used in cutscenes though | Technically these particle are bound to animations. But they are only used in cutscenes though BSL. | ||
Note how these particle don't use the "super_" keyword in their filenames. So they cannot be triggered by the overhealth mechanism. Though it wouldn't make much sense, they are meant to explode once and fade away. | Note how these particle don't use the "super_" keyword in their filenames. So they cannot be triggered by the overhealth mechanism. Though it wouldn't make much sense, they are meant to explode once and fade away. | ||
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===TRAM preparation=== | ===TRAM preparation=== | ||
... | ... | ||
==Body part flags== | ==Body part flags== |
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