XML:Adding Daodan powers to a character: Difference between revisions

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Konoko shows Daodan spikes after reaching a few end level checkpoints.  
Konoko shows Daodan spikes after reaching a few end level checkpoints.  


Technically these particle are bound to animations. But they are only used in cutscenes though by BSL.
Technically these particle are bound to animations. But they are only used in cutscenes though BSL.


Note how these particle don't use the "super_" keyword in their filenames. So they cannot be triggered by the overhealth mechanism. Though it wouldn't make much sense, they are meant to explode once and fade away.
Note how these particle don't use the "super_" keyword in their filenames. So they cannot be triggered by the overhealth mechanism. Though it wouldn't make much sense, they are meant to explode once and fade away.
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===TRAM preparation===
===TRAM preparation===
...
...


==Body part flags==
==Body part flags==
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