OBD:ONGS: Difference between revisions
Jump to navigation
Jump to search
(update content + code) |
(changed table colours) |
||
Line 12: | Line 12: | ||
: | : | ||
{| WIDTH=100% {{Template:OBDtable}} | {| WIDTH=100% {{Template:OBDtable}} | ||
|- ALIGN=CENTER BGCOLOR="# | |- ALIGN=CENTER BGCOLOR="#E9E9E9" | ||
| WIDTH=15% | '''Hex''' || WIDTH=15% | '''Translation''' || WIDTH=70% | '''Meaning''' | | WIDTH=15% | '''Hex''' || WIDTH=15% | '''Translation''' || WIDTH=70% | '''Meaning''' | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#FF0000" | 01 00 00 00 || 0 || ALIGN=LEFT | 00000-game_settings.ONGS | | BGCOLOR="#FF0000" | 01 00 00 00 || 0 || ALIGN=LEFT | 00000-game_settings.ONGS | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#FFFF00" | 01 00 00 00 || 0 || ALIGN=LEFT | level 0 | | BGCOLOR="#FFFF00" | 01 00 00 00 || 0 || ALIGN=LEFT | level 0 | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000" | ||
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first part.</FONT> | | COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first part.</FONT> | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#FFC8C8" | 00 00 00 40 || 2.000000 || ALIGN=LEFT | unknown | | BGCOLOR="#FFC8C8" | 00 00 00 40 || 2.000000 || ALIGN=LEFT | unknown | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#FFC8C8" | 00 00 80 3E || 0.250000 || ALIGN=LEFT | unknown | | BGCOLOR="#FFC8C8" | 00 00 80 3E || 0.250000 || ALIGN=LEFT | unknown | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#FFC8C8" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | unknown | | BGCOLOR="#FFC8C8" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | unknown | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#FFC8C8" | 00 00 C0 3F || 1.500000 || ALIGN=LEFT | unknown | | BGCOLOR="#FFC8C8" | 00 00 C0 3F || 1.500000 || ALIGN=LEFT | unknown | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#FFC8C8" | 33 33 13 40 || 2.300000 || ALIGN=LEFT | unknown | | BGCOLOR="#FFC8C8" | 33 33 13 40 || 2.300000 || ALIGN=LEFT | unknown | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#FFFFC8" | 04 00 00 00 || 4 || ALIGN=LEFT | 4 entries follow | | BGCOLOR="#FFFFC8" | 04 00 00 00 || 4 || ALIGN=LEFT | 4 entries follow | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#C8FFC8" | 00 00 00 00 || 0.000000 || ALIGN=LEFT | 0 percent health | | BGCOLOR="#C8FFC8" | 00 00 00 00 || 0.000000 || ALIGN=LEFT | 0 percent health | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#C8FFC8" | C2 F5 28 3F || 0.660000 || ALIGN=LEFT | 66 percent health | | BGCOLOR="#C8FFC8" | C2 F5 28 3F || 0.660000 || ALIGN=LEFT | 66 percent health | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#C8FFC8" | 47 E1 7A 3F || 0.980000 || ALIGN=LEFT | 98 percent health | | BGCOLOR="#C8FFC8" | 47 E1 7A 3F || 0.980000 || ALIGN=LEFT | 98 percent health | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#C8FFC8" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | 100 percent health | | BGCOLOR="#C8FFC8" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | 100 percent health | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#C8FFFF" | AD DE || dead || ALIGN=LEFT | not used | | BGCOLOR="#C8FFFF" | AD DE || dead || ALIGN=LEFT | not used | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#FFC8FF" | 00 00 FF FF || BGCOLOR="#FF0000" | 0, 0, 255; 255 || ALIGN=LEFT | colour (blue, green, red) and transparency if the character has a health of 0 percent | | BGCOLOR="#FFC8FF" | 00 00 FF FF || BGCOLOR="#FF0000" | 0, 0, 255; 255 || ALIGN=LEFT | colour (blue, green, red) and transparency if the character has a health of 0 percent | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#FFC8FF" | 00 FF FF FF || BGCOLOR="#FFFF00" | 0, 255, 255; 255 || ALIGN=LEFT | colour (blue, green, red) and transparency if the character has a health of 66 percent | | BGCOLOR="#FFC8FF" | 00 FF FF FF || BGCOLOR="#FFFF00" | 0, 255, 255; 255 || ALIGN=LEFT | colour (blue, green, red) and transparency if the character has a health of 66 percent | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#FFC8FF" | 2B A1 13 FF || BGCOLOR="#13A12B" | 43, 161, 19; 255 || ALIGN=LEFT | colour (blue, green, red) and transparency if the character has a health of 98 percent | | BGCOLOR="#FFC8FF" | 2B A1 13 FF || BGCOLOR="#13A12B" | 43, 161, 19; 255 || ALIGN=LEFT | colour (blue, green, red) and transparency if the character has a health of 98 percent | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#FFC8FF" | 00 FF 00 FF || BGCOLOR="#00FF00" | 0, 255, 0; 255 || ALIGN=LEFT | colour (blue, green, red) and transparency if the character has a health of 100 percent | | BGCOLOR="#FFC8FF" | 00 FF 00 FF || BGCOLOR="#00FF00" | 0, 255, 0; 255 || ALIGN=LEFT | colour (blue, green, red) and transparency if the character has a health of 100 percent | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#FFC800" | AD DE || dead || ALIGN=LEFT | not used | | BGCOLOR="#FFC800" | AD DE || dead || ALIGN=LEFT | not used | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080" | ||
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first block of the first part.</FONT> | | COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first block of the first part.</FONT> | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#C800C8" COLSPAN=2 | <TT>powerup_ammo</TT> || ALIGN=LEFT | 3D model name (reference to 01449-powerup_ammo.[[OBD:M3GM | M3GM]]) | | BGCOLOR="#C800C8" COLSPAN=2 | <TT>powerup_ammo</TT> || ALIGN=LEFT | 3D model name (reference to 01449-powerup_ammo.[[OBD:M3GM | M3GM]]) | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000" | ||
Line 60: | Line 60: | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080" | ||
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first block of the second part.</FONT> | | COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first block of the second part.</FONT> | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#C87C64" COLSPAN=2 | <TT>glowtex_ammo</TT> || ALIGN=LEFT | name of the texture which surrounds the 3D model above in some distance (reference to 01448-glowtex_ammo.[[OBD:TXMP | TXMP]]) | | BGCOLOR="#C87C64" COLSPAN=2 | <TT>glowtex_ammo</TT> || ALIGN=LEFT | name of the texture which surrounds the 3D model above in some distance (reference to 01448-glowtex_ammo.[[OBD:TXMP | TXMP]]) | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000" | ||
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the third part.</FONT> | | COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the third part.</FONT> | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown red ammo clip min; it seems (I'm pretty sure) that this complete part belongs to the inventory parts above; (note for me: empty blocks above maybe space for the canceled nci powerup) | | BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown red ammo clip min; it seems (I'm pretty sure) that this complete part belongs to the inventory parts above; (note for me: empty blocks above maybe space for the canceled nci powerup) | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown red ammo clip max | | BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown red ammo clip max | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown green energy cell min | | BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown green energy cell min | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown green energy cell max | | BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown green energy cell max | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown hypo min | | BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown hypo min | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown hypo max | | BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown hypo max | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown force shield min | | BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown force shield min | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown force shield max | | BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown force shield max | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown phase cloak min | | BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown phase cloak min | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown phase cloak max | | BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown phase cloak max | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#B0C3D4" | 00 00 C0 40 || 6.000000 || ALIGN=LEFT | unknown lsi min | | BGCOLOR="#B0C3D4" | 00 00 C0 40 || 6.000000 || ALIGN=LEFT | unknown lsi min | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#B0C3D4" | 00 00 C0 40 || 6.000000 || ALIGN=LEFT | unknown lsi max | | BGCOLOR="#B0C3D4" | 00 00 C0 40 || 6.000000 || ALIGN=LEFT | unknown lsi max | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#E7CEA5" | AD DE || dead || ALIGN=LEFT | not used (unknown min and max for nci?) | | BGCOLOR="#E7CEA5" | AD DE || dead || ALIGN=LEFT | not used (unknown min and max for nci?) | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080" | ||
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first block of the third part.</FONT> | | COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first block of the third part.</FONT> | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#FFDDDD" COLSPAN=2 | <TT>.</TT> || ALIGN=LEFT | sound name; not used; (reference to an [[OBD:OSBD | OSBD]] file) | | BGCOLOR="#FFDDDD" COLSPAN=2 | <TT>.</TT> || ALIGN=LEFT | sound name; not used; (reference to an [[OBD:OSBD | OSBD]] file) | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000" | ||
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the fourth part.</FONT> | | COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the fourth part.</FONT> | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#64AAAA" | 33 33 33 3F || 0.700000 || ALIGN=LEFT | unknown (note: to all unknown fields below: I've tested it with all teams ==> no effect) | | BGCOLOR="#64AAAA" | 33 33 33 3F || 0.700000 || ALIGN=LEFT | unknown (note: to all unknown fields below: I've tested it with all teams ==> no effect) | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | unknown | | BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | unknown | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#64AAAA" | 33 33 B3 3F || 1.400000 || ALIGN=LEFT | unknown | | BGCOLOR="#64AAAA" | 33 33 B3 3F || 1.400000 || ALIGN=LEFT | unknown | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#64AAAA" | 9A 99 19 3F || 0.600000 || ALIGN=LEFT | unknown | | BGCOLOR="#64AAAA" | 9A 99 19 3F || 0.600000 || ALIGN=LEFT | unknown | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | unknown | | BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | unknown | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#64AAAA" | 66 66 A6 3F || 1.300000 || ALIGN=LEFT | unknown | | BGCOLOR="#64AAAA" | 66 66 A6 3F || 1.300000 || ALIGN=LEFT | unknown | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#64AAAA" | CD CC 4C 3F || 0.800000 || ALIGN=LEFT | unknown | | BGCOLOR="#64AAAA" | CD CC 4C 3F || 0.800000 || ALIGN=LEFT | unknown | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | unknown | | BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | unknown | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#64AAAA" | 00 00 C0 3F || 1.500000 || ALIGN=LEFT | unknown | | BGCOLOR="#64AAAA" | 00 00 C0 3F || 1.500000 || ALIGN=LEFT | unknown | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#64AAAA" | 9A 99 99 3F || 1.200000 || ALIGN=LEFT | unknown | | BGCOLOR="#64AAAA" | 9A 99 99 3F || 1.200000 || ALIGN=LEFT | unknown | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | unknown | | BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | unknown | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#64AAAA" | 9A 99 19 3F || 0.600000 || ALIGN=LEFT | unknown | | BGCOLOR="#64AAAA" | 9A 99 19 3F || 0.600000 || ALIGN=LEFT | unknown | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | enemy health factor if you play on easy | | BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | enemy health factor if you play on easy | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | enemy health factor if you play on normal | | BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | enemy health factor if you play on normal | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#64AAAA" | 00 00 A0 3F || 1.250000 || ALIGN=LEFT | enemy health factor if you play on hard | | BGCOLOR="#64AAAA" | 00 00 A0 3F || 1.250000 || ALIGN=LEFT | enemy health factor if you play on hard | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#64AAAA" | 66 66 A6 3F || 1.300000 || ALIGN=LEFT | player health factor if you play on easy | | BGCOLOR="#64AAAA" | 66 66 A6 3F || 1.300000 || ALIGN=LEFT | player health factor if you play on easy | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | player health factor if you play on normal | | BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | player health factor if you play on normal | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | player health factor if you play on hard | | BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | player health factor if you play on hard | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#EBEBEB" | 10 00 00 00 || 16 || ALIGN=LEFT | 16 packages follow (one package is edged in darkgrey) | | BGCOLOR="#EBEBEB" | 10 00 00 00 || 16 || ALIGN=LEFT | 16 packages follow (one package is edged in darkgrey) | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080" | ||
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package of the fourth part.</FONT> | | COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package of the fourth part.</FONT> | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#8C8CCC" COLSPAN=2 | <TT>hypo</TT> || ALIGN=LEFT | space for notes | | BGCOLOR="#8C8CCC" COLSPAN=2 | <TT>hypo</TT> || ALIGN=LEFT | space for notes | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#FF00C8" | 01 00 || 1 || ALIGN=LEFT | first level with autoprompting | | BGCOLOR="#FF00C8" | 01 00 || 1 || ALIGN=LEFT | first level with autoprompting | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#F0F096" | 02 00 || 2 || ALIGN=LEFT | last level with autoprompting | | BGCOLOR="#F0F096" | 02 00 || 2 || ALIGN=LEFT | last level with autoprompting | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
| BGCOLOR="#00C864" COLSPAN=2 | <TT>autoprompt_hypo</TT> || ALIGN=LEFT | raw file anchor for the text message (it belongs to the [[OBD:SUBT | SUBT]] file) | | BGCOLOR="#00C864" COLSPAN=2 | <TT>autoprompt_hypo</TT> || ALIGN=LEFT | raw file anchor for the text message (it belongs to the [[OBD:SUBT | SUBT]] file) | ||
|} | |} |
Revision as of 15:31, 10 November 2006
|
The first pic shows the first part of this file. The second pic the second part, the third pic the third part and the last pic the fourth part of it.
Hex | Translation | Meaning |
01 00 00 00 | 0 | 00000-game_settings.ONGS |
01 00 00 00 | 0 | level 0 |
Below follows the first part. | ||
00 00 00 40 | 2.000000 | unknown |
00 00 80 3E | 0.250000 | unknown |
00 00 80 3F | 1.000000 | unknown |
00 00 C0 3F | 1.500000 | unknown |
33 33 13 40 | 2.300000 | unknown |
04 00 00 00 | 4 | 4 entries follow |
00 00 00 00 | 0.000000 | 0 percent health |
C2 F5 28 3F | 0.660000 | 66 percent health |
47 E1 7A 3F | 0.980000 | 98 percent health |
00 00 80 3F | 1.000000 | 100 percent health |
AD DE | dead | not used |
00 00 FF FF | 0, 0, 255; 255 | colour (blue, green, red) and transparency if the character has a health of 0 percent |
00 FF FF FF | 0, 255, 255; 255 | colour (blue, green, red) and transparency if the character has a health of 66 percent |
2B A1 13 FF | 43, 161, 19; 255 | colour (blue, green, red) and transparency if the character has a health of 98 percent |
00 FF 00 FF | 0, 255, 0; 255 | colour (blue, green, red) and transparency if the character has a health of 100 percent |
AD DE | dead | not used |
Below follows the first block of the first part. | ||
powerup_ammo | 3D model name (reference to 01449-powerup_ammo. M3GM) | |
Below follows the second part. | ||
Below follows the first block of the second part. | ||
glowtex_ammo | name of the texture which surrounds the 3D model above in some distance (reference to 01448-glowtex_ammo. TXMP) | |
Below follows the third part. | ||
00 00 A0 40 | 5.000000 | unknown red ammo clip min; it seems (I'm pretty sure) that this complete part belongs to the inventory parts above; (note for me: empty blocks above maybe space for the canceled nci powerup) |
00 00 A0 40 | 5.000000 | unknown red ammo clip max |
00 00 A0 40 | 5.000000 | unknown green energy cell min |
00 00 A0 40 | 5.000000 | unknown green energy cell max |
00 00 A0 40 | 5.000000 | unknown hypo min |
00 00 A0 40 | 5.000000 | unknown hypo max |
00 00 A0 40 | 5.000000 | unknown force shield min |
00 00 A0 40 | 5.000000 | unknown force shield max |
00 00 A0 40 | 5.000000 | unknown phase cloak min |
00 00 A0 40 | 5.000000 | unknown phase cloak max |
00 00 C0 40 | 6.000000 | unknown lsi min |
00 00 C0 40 | 6.000000 | unknown lsi max |
AD DE | dead | not used (unknown min and max for nci?) |
Below follows the first block of the third part. | ||
. | sound name; not used; (reference to an OSBD file) | |
Below follows the fourth part. | ||
33 33 33 3F | 0.700000 | unknown (note: to all unknown fields below: I've tested it with all teams ==> no effect) |
00 00 80 3F | 1.000000 | unknown |
33 33 B3 3F | 1.400000 | unknown |
9A 99 19 3F | 0.600000 | unknown |
00 00 80 3F | 1.000000 | unknown |
66 66 A6 3F | 1.300000 | unknown |
CD CC 4C 3F | 0.800000 | unknown |
00 00 80 3F | 1.000000 | unknown |
00 00 C0 3F | 1.500000 | unknown |
9A 99 99 3F | 1.200000 | unknown |
00 00 80 3F | 1.000000 | unknown |
9A 99 19 3F | 0.600000 | unknown |
00 00 80 3F | 1.000000 | enemy health factor if you play on easy |
00 00 80 3F | 1.000000 | enemy health factor if you play on normal |
00 00 A0 3F | 1.250000 | enemy health factor if you play on hard |
66 66 A6 3F | 1.300000 | player health factor if you play on easy |
00 00 80 3F | 1.000000 | player health factor if you play on normal |
00 00 80 3F | 1.000000 | player health factor if you play on hard |
10 00 00 00 | 16 | 16 packages follow (one package is edged in darkgrey) |
Below follows the first package of the fourth part. | ||
hypo | space for notes | |
01 00 | 1 | first level with autoprompting |
02 00 | 2 | last level with autoprompting |
autoprompt_hypo | raw file anchor for the text message (it belongs to the SUBT file) |
ONI BINARY DATA |
---|
ONFA << Other file types >> ONIA |
ONGS : Oni Game Settings |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |