20,003
edits
m (added note about AE globalization) |
(added section to table for missing music that is called by scripting; this will need to be filled in later; for now I've only added mus_cool13) |
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! rowspan="1"|-- | |||
! rowspan="1"|Missing | |||
!mus_cool13 | |||
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|bgcolor="#0000C8"| | |||
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===mus_cool13=== | ===mus_cool13=== | ||
Intended to start playing in Chapter 5 from the time when the first door lock is unlocked until the last door lock is unlocked. | |||
;Sound files | ;Sound files | ||
:mus_cool13#, #={_1, _2, _3, _end, _in) | :mus_cool13#, #={_1, _2, _3, _end, _in) | ||