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{{OBDtr2|0x08 | char[128]|FFC8C8| rl_1 | name of the texture; unused }} | {{OBDtr2|0x08 | char[128]|FFC8C8| rl_1 | name of the texture; unused }} | ||
{{OBDtr| 0x88 | int32 |FFFFC8| 00 10 00 00 | 0x1000 | options; possible option flags (from left to right): | {{OBDtr| 0x88 | int32 |FFFFC8| 00 10 00 00 | 0x1000 | options; possible option flags (from left to right): | ||
: | :0x01 - has mipmaps | ||
: | :0x04 - U wrapping disabled | ||
: | :0x08 - V wrapping disabled | ||
: | :0x10 - ignored | ||
: | :0x40 - animation order: play back to back (frames 0 to n then n-1 to 0) | ||
: | :0x80 - animation order: play in random order | ||
: | :0x100 - animation time: add local (particle) time (see below) | ||
: | :0x200 - has environment map texture | ||
: | :0x400 - additive alpha blending | ||
: | :0x1000 - little endian data | ||
: | :0x4000 - animation time: ignore game time (see below) | ||
: | :0x8000 - effect: phase shield (blue) | ||
: | :0x10000 - effect: invisibility | ||
: | :0x20000 - effect: boss shield (red) }} | ||
{{OBDtr| 0x8C | int16 |C8FFC8| 80 00 | 128 | width of the image in pixels }} | {{OBDtr| 0x8C | int16 |C8FFC8| 80 00 | 128 | width of the image in pixels }} | ||
{{OBDtr| 0x8E | int16 |C8FFC8| 80 00 | 128 | height of the image in pixels }} | {{OBDtr| 0x8E | int16 |C8FFC8| 80 00 | 128 | height of the image in pixels }} | ||