OBD:BINA/OBJC/CHAR: Difference between revisions
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| align="LEFT" | alert level when investigating | | align="LEFT" | alert level when investigating | ||
|- | |- | ||
| bgcolor="#CACAFF" | 00 | | bgcolor="#CACAFF" | 00 00 00 00 | ||
| 0 | | 0 | ||
| align="LEFT" | | | align="LEFT" | Alarm group number, see below | ||
|- | |- | ||
| bgcolor="#F0F000" | 04 00 00 00 | | bgcolor="#F0F000" | 04 00 00 00 | ||
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:3 - high | :3 - high | ||
:4 - combat | :4 - combat | ||
;Alarm event | |||
:0 - no alarm group | |||
:1 - character is alarmed either by *ai2_tripalarm 0* or alarm console command *0060 0000* | |||
:2 - character is alarmed either by *ai2_tripalarm 1* or alarm console command *0060 0100* | |||
:3 - character is alarmed either by *ai2_tripalarm 0*, *ai2_tripalarm 1* or alarm console commands *0060 0000* and *0060 0100* | |||
:4 - character is alarmed either by *ai2_tripalarm 2* or by alarm console command *0060 0200* | |||
:5 - character is alarmed either by *ai2_tripalarm 0*, *ai2_tripalarm 2* or alarm console commands *0060 0000* and *0060 0200* | |||
:6 - character is alarmed either by *ai2_tripalarm 1*, *ai2_tripalarm 2* or alarm console commands *0060 0100* and *0060 0200* | |||
:7 - character is alarmed either by *ai2_tripalarm 0*, *ai2_tripalarm 1*, *ai2_tripalarm 2* or alarm console commands *0060 0000*, *0060 0100* and *0060 0200* | |||
...it continues but it seems to be repeating | |||
Revision as of 05:39, 2 December 2006
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Screenshot
Basic setup
- APPEARANCE, WEAPON, POSITION, MISC SPAWN FLAGS
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- Option bitset 1
- 1 - player character
- 2 - random skin
- 4 - not prespawned
- 8 - non-combatant
- 16 - multi-spawnable
- 32 - unknown
- 64 - unkillable
- 128 - superammo
- Option bitset 2
option 2; it's a bitset; the following options are possible (values in dec):
- 1 - boss (whatever that means)
- 2 - has LSI
- 4 - no auto-drop (whatever that means)
- 8 - upgrade difficulty (spawns a stronger enemy if you play on medium or hard)
- 16 - omniscient (whatever that means)
- 32 - unknown, never used
- 64 - unknown, never used
- 128 - unknown, never used
Script functions
- ARE CALLED BY THE SCRIPT ENGINE WHEN CERTAN THINGS HAPPEN TO A CHARACTER
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Less basic setup
- INVENTORY, TEAM, JOBS, ALERT/PURSUIT
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- Job ID
- 0 - none
- 1 - idle
- 2 - guard (never used in Oni)
- 3 - patrol
- 4 - teambattle (never used in Oni)
- Team ID
- 0 - Konoko
- 1 - TCTF
- 2 - Syndicate
- 3 - Neutral
- 4 - SecurityGuard
- 5 - RogueKonoko
- 6 - Switzerland
- 7 - SyndicateAccessory
- Alert level
- 0 - lull
- 1 - low
- 2 - medium
- 3 - high
- 4 - combat
- Alarm event
- 0 - no alarm group
- 1 - character is alarmed either by *ai2_tripalarm 0* or alarm console command *0060 0000*
- 2 - character is alarmed either by *ai2_tripalarm 1* or alarm console command *0060 0100*
- 3 - character is alarmed either by *ai2_tripalarm 0*, *ai2_tripalarm 1* or alarm console commands *0060 0000* and *0060 0100*
- 4 - character is alarmed either by *ai2_tripalarm 2* or by alarm console command *0060 0200*
- 5 - character is alarmed either by *ai2_tripalarm 0*, *ai2_tripalarm 2* or alarm console commands *0060 0000* and *0060 0200*
- 6 - character is alarmed either by *ai2_tripalarm 1*, *ai2_tripalarm 2* or alarm console commands *0060 0100* and *0060 0200*
- 7 - character is alarmed either by *ai2_tripalarm 0*, *ai2_tripalarm 1*, *ai2_tripalarm 2* or alarm console commands *0060 0000*, *0060 0100* and *0060 0200*
...it continues but it seems to be repeating
Blue Box Beta WMDD
ONI BINARY DATA |
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AKVA << Other file types >> CBPI |
BINA : Binary data |
TMBD << Other BINA >> ONIE |
OBJC : Objects |
WEAP << Other OBJC >> CMBT |
CHAR : Character |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |