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| align="LEFT" | alert level when investigating | | align="LEFT" | alert level when investigating | ||
|- | |- | ||
| bgcolor="#CACAFF" | 00 | | bgcolor="#CACAFF" | 00 00 00 00 | ||
| 0 | | 0 | ||
| align="LEFT" | | | align="LEFT" | Alarm group number, see below | ||
|- | |- | ||
| bgcolor="#F0F000" | 04 00 00 00 | | bgcolor="#F0F000" | 04 00 00 00 | ||
Line 305: | Line 293: | ||
:3 - high | :3 - high | ||
:4 - combat | :4 - combat | ||
;Alarm event | |||
:0 - no alarm group | |||
:1 - character is alarmed either by *ai2_tripalarm 0* or alarm console command *0060 0000* | |||
:2 - character is alarmed either by *ai2_tripalarm 1* or alarm console command *0060 0100* | |||
:3 - character is alarmed either by *ai2_tripalarm 0*, *ai2_tripalarm 1* or alarm console commands *0060 0000* and *0060 0100* | |||
:4 - character is alarmed either by *ai2_tripalarm 2* or by alarm console command *0060 0200* | |||
:5 - character is alarmed either by *ai2_tripalarm 0*, *ai2_tripalarm 2* or alarm console commands *0060 0000* and *0060 0200* | |||
:6 - character is alarmed either by *ai2_tripalarm 1*, *ai2_tripalarm 2* or alarm console commands *0060 0100* and *0060 0200* | |||
:7 - character is alarmed either by *ai2_tripalarm 0*, *ai2_tripalarm 1*, *ai2_tripalarm 2* or alarm console commands *0060 0000*, *0060 0100* and *0060 0200* | |||
...it continues but it seems to be repeating | |||
edits