Oni (PlayStation 2): Difference between revisions

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* The splashscreens for each level use the same images as on PC, but the title overlay has a different style.
* The splashscreens for each level use the same images as on PC, but the title overlay has a different style.
* The text used for subtitles is larger. Character names in the fly-in portraits are also redone to be much larger.
* The text used for subtitles is larger. Character names in the fly-in portraits are also redone to be much larger.
* There is less texture variety due to limited memory. Various environmental objects, such as the crates at the very start of Chapter 1, are uniform instead of having differently colored variants.
* There is less texture variety due to limited memory. Various environmental objects, such as the crates at the very start of Chapter 1, are uniform instead of having differently colored variants. Textures are also reduced to indexed color (they use custom 256-color palettes of 32-bit colors) which does not seem to make a big difference since players have never noted a loss of texture quality.
* Apparently there is less variety in enemies as well, but this is yet to be documented in detail. See [https://www.reddit.com/r/oni/comments/lpgrx3/i_was_the_art_director_for_ps2_port/ this Reddit thread] for a firsthand account of the nature of these cuts.
* Apparently there is less variety in enemies as well, but this is yet to be documented in detail. See [https://www.reddit.com/r/oni/comments/lpgrx3/i_was_the_art_director_for_ps2_port/ this Reddit thread] for a firsthand account of the nature of these cuts.
* Lighting is handled differently; there seems to be a higher gamma to the graphical output.
* Lighting is handled differently; there seems to be a higher gamma to the graphical output.