Oni (folder)/GameDataFolder: Difference between revisions

moved one note to IGMD; added notes on the movies and on the level numbering gaps; removed all that unnecessary bold, what an eyesore
m (link fix)
(moved one note to IGMD; added notes on the movies and on the level numbering gaps; removed all that unnecessary bold, what an eyesore)
 
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*the intro and outro animated sequences, in the Bink video format
*the intro and outro animated sequences, in the Bink video format


==Overview==
First we show the purpose of each file in this folder – but don't miss our helpful notes below this directory listing.
You should have all the files in bold in your GameDataFolder, but the movie files are optional. The "PS2" column shows the numbers assigned to each file name on disc; the .raw and .sep file for each level are in subdirectories titled 20/ and 21/. Beside each set of level files, we list the subfolders of IGMD which hold the corresponding level logic. '''SPOILER WARNING''': The "Chapter" column links to summaries and analyses of Oni's storyline.
 
==Directory listing==
You should have all the files below in your GameDataFolder, though the movie files are optional (see note at bottom). The "PS2" column shows the numbers assigned to each file name on disc; the .raw and .sep file for each level are in subdirectories titled 20/ and 21/. Beside each set of level files, we list the subfolders of IGMD which hold the corresponding level logic. '''SPOILER WARNING''': The "Chapter" column links to summaries and analyses of Oni's storyline.


{| class="wikitable" style="margin-left:auto; margin-right:auto;"
{| class="wikitable" style="margin-left:auto; margin-right:auto;"
Line 12: Line 14:
|rowspan="2" align="center"|'''Level logic folder'''
|rowspan="2" align="center"|'''Level logic folder'''
|rowspan="2" align="center"|'''[[Chapters|Chapter]]'''
|rowspan="2" align="center"|'''[[Chapters|Chapter]]'''
|rowspan="2" align="center"|'''Location (as in Load Game dialog)'''
|rowspan="2" align="center"|'''Location (seen in Load Game dialog)'''
|-
|-
|align="center"|'''Windows'''
|align="center"|'''Windows'''
Line 18: Line 20:
|align="center"|'''PS2'''
|align="center"|'''PS2'''
|-
|-
|colspan="2"|<center>'''[[IGMD|IGMD/]]'''</center>
|colspan="2"|<center>[[IGMD|IGMD/]]</center>
|valign=top|'''1'''
|valign=top|1
| <center>--</center>
| <center>--</center>
|colspan=2 align=center|Contains all level logic
|colspan=2 align=center|Contains all level logic
|-
|-
|colspan="2"|<center>'''[[:Category:Intro sequence|intro.bik]]'''</center>
|colspan="2"|<center>[[:Category:Intro sequence|intro.bik]]</center>
|valign=top|'''2'''
|valign=top|2
| <center>--</center>
| <center>--</center>
|colspan=2 align=center|Movie plays when Oni is launched (see note below)
|colspan=2 align=center|Movie plays when Oni is launched
|-
|-
|valign=top|'''level0_Final.dat<br>level0_Final.raw'''
|valign=top|level0_Final.dat<br>level0_Final.raw
|'''level0_Final.dat<br>level0_Final.raw<br>level0_Final.sep'''
|level0_Final.dat<br>level0_Final.raw<br>level0_Final.sep
|'''3<br>20/1<br>21/1'''
|3<br>20/1<br>21/1
|[[IGMD/global]]
|[[IGMD/global]]
|colspan=2 align=center|Used in all Chapters (see notes below on "level0_Final" and "IGMD/global")
|colspan=2 align=center|Used in all Chapters (see notes below on "level0_Final" and "IGMD/global")
|-
|-
|valign=top|'''level1_Final.dat<br>level1_Final.raw'''
|valign=top|level1_Final.dat<br>level1_Final.raw
|'''level1_Final.dat<br>level1_Final.raw<br>level1_Final.sep'''
|level1_Final.dat<br>level1_Final.raw<br>level1_Final.sep
|'''11<br>20/9<br>21/9'''
|11<br>20/9<br>21/9
|[[IGMD/EnvWarehouse]]
|[[IGMD/EnvWarehouse]]
|{{C|0|0: COMBAT TRAINING}}<br>{{C|1|1: TRIAL RUN}}
|{{C|0|0: COMBAT TRAINING}}<br>{{C|1|1: TRIAL RUN}}
|TCTF Training<br>Syndicate Warehouse
|TCTF Training<br>Syndicate Warehouse
|-
|-
|valign=top|'''level2_Final.dat<br>level2_Final.raw'''
|valign=top|level2_Final.dat<br>level2_Final.raw
|'''level2_Final.dat<br>level2_Final.raw<br>level2_Final.sep'''
|level2_Final.dat<br>level2_Final.raw<br>level2_Final.sep
|'''12<br>20/10<br>21/10'''
|12<br>20/10<br>21/10
|[[IGMD/manplant]]
|[[IGMD/manplant]]
|{{C|2|2: ENGINES OF EVIL}}
|{{C|2|2: ENGINES OF EVIL}}
|Manufacturing Plant
|Manufacturing Plant
|-
|-
|valign=top|'''level3_Final.dat<br>level3_Final.raw'''
|valign=top|level3_Final.dat<br>level3_Final.raw
|'''level3_Final.dat<br>level3_Final.raw<br>level3_Final.sep'''
|level3_Final.dat<br>level3_Final.raw<br>level3_Final.sep
|'''13<br>20/11<br>21/11'''
|13<br>20/11<br>21/11
|[[IGMD/lab]]
|[[IGMD/lab]]
|{{C|3|3: PUZZLE PIECES}}
|{{C|3|3: PUZZLE PIECES}}
|Bio-Research Lab
|Bio-Research Lab
|-
|-
|valign=top|'''level4_Final.dat<br>level4_Final.raw'''
|valign=top|level4_Final.dat<br>level4_Final.raw
|'''level4_Final.dat<br>level4_Final.raw<br>level4_Final.sep'''
|level4_Final.dat<br>level4_Final.raw<br>level4_Final.sep
|'''14<br>20/12<br>21/12'''
|14<br>20/12<br>21/12
|[[IGMD/Airport]]
|[[IGMD/Airport]]
|{{C|4|4: TIGER BY THE TAIL}}
|{{C|4|4: TIGER BY THE TAIL}}
|Airport Assault
|Airport Assault
|-
|-
|valign=top|'''level6_Final.dat<br>level6_Final.raw'''
|valign=top|level6_Final.dat<br>level6_Final.raw
|'''level6_Final.dat<br>level6_Final.raw<br>level6_Final.sep'''
|level6_Final.dat<br>level6_Final.raw<br>level6_Final.sep
|'''15<br>20/13<br>21/13'''
|15<br>20/13<br>21/13
|[[IGMD/Airport_III]]
|[[IGMD/Airport_III]]
|{{C|5|5: HOT PURSUIT}}
|{{C|5|5: HOT PURSUIT}}
|Airport Cargo Hangars
|Airport Cargo Hangars
|-
|-
|valign=top|'''level8_Final.dat<br>level8_Final.raw'''
|valign=top|level8_Final.dat<br>level8_Final.raw
|'''level8_Final.dat<br>level8_Final.raw<br>level8_Final.sep'''
|level8_Final.dat<br>level8_Final.raw<br>level8_Final.sep
|'''16<br>20/14<br>21/14'''
|16<br>20/14<br>21/14
|[[IGMD/tctf]]
|[[IGMD/tctf]]
|{{C|6|6: COUNTERATTACK}}
|{{C|6|6: COUNTERATTACK}}
|TCTF Regional HQ
|TCTF Regional HQ
|-
|-
|valign=top|'''level9_Final.dat<br>level9_Final.raw'''
|valign=top|level9_Final.dat<br>level9_Final.raw
|'''level9_Final.dat<br>level9_Final.raw<br>level9_Final.sep'''
|level9_Final.dat<br>level9_Final.raw<br>level9_Final.sep
|'''17<br>20/15<br>21/15'''
|17<br>20/15<br>21/15
|[[IGMD/power]]
|[[IGMD/power]]
|{{C|7|7: A FRIEND IN NEED}}
|{{C|7|7: A FRIEND IN NEED}}
|Atmospheric Conversion Center (exterior)
|Atmospheric Conversion Center (exterior)
|-
|-
|valign=top|'''level10_Final.dat<br>level10_Final.raw'''
|valign=top|level10_Final.dat<br>level10_Final.raw
|'''level10_Final.dat<br>level10_Final.raw<br>level10_Final.sep'''
|level10_Final.dat<br>level10_Final.raw<br>level10_Final.sep
|'''4<br>20/2<br>21/2'''
|4<br>20/2<br>21/2
|[[IGMD/power_II]]
|[[IGMD/power_II]]
|{{C|8|8: AN INNOCENT LIFE}}
|{{C|8|8: AN INNOCENT LIFE}}
|Atmospheric Conversion Center (interior)
|Atmospheric Conversion Center (interior)
|-
|-
|valign=top|'''level11_Final.dat<br>level11_Final.raw'''
|valign=top|level11_Final.dat<br>level11_Final.raw
|'''level11_Final.dat<br>level11_Final.raw<br>level11_Final.sep'''
|level11_Final.dat<br>level11_Final.raw<br>level11_Final.sep
|'''5<br>20/3<br>21/3'''
|5<br>20/3<br>21/3
|[[IGMD/state]]
|[[IGMD/state]]
|{{C|9|9: TRUTH AND CONSEQUENCES}}
|{{C|9|9: TRUTH AND CONSEQUENCES}}
|Regional State Building
|Regional State Building
|-
|-
|valign=top|'''level12_Final.dat<br>level12_Final.raw'''
|valign=top|level12_Final.dat<br>level12_Final.raw
|'''level12_Final.dat<br>level12_Final.raw<br>level12_Final.sep'''
|level12_Final.dat<br>level12_Final.raw<br>level12_Final.sep
|'''6<br>20/4<br>21/4'''
|6<br>20/4<br>21/4
|[[IGMD/roof]]
|[[IGMD/roof]]
|{{C|10|10: CAT AND MOUSE}}
|{{C|10|10: CAT AND MOUSE}}
|Rooftops
|Rooftops
|-
|-
|valign=top|'''level13_Final.dat<br>level13_Final.raw'''
|valign=top|level13_Final.dat<br>level13_Final.raw
|'''level13_Final.dat<br>level13_Final.raw<br>level13_Final.sep'''
|level13_Final.dat<br>level13_Final.raw<br>level13_Final.sep
|'''7<br>20/5<br>21/5'''
|7<br>20/5<br>21/5
|[[IGMD/dream_lab]]
|[[IGMD/dream_lab]]
|{{C|11|11: DREAM DIVER}}
|{{C|11|11: DREAM DIVER}}
|Doctor Hasegawa's Lab
|Doctor Hasegawa's Lab
|-
|-
|valign=top|'''level14_Final.dat<br>level14_Final.raw'''
|valign=top|level14_Final.dat<br>level14_Final.raw
|'''level14_Final.dat<br>level14_Final.raw<br>level14_Final.sep'''
|level14_Final.dat<br>level14_Final.raw<br>level14_Final.sep
|'''8<br>20/6<br>21/6'''
|8<br>20/6<br>21/6
|[[IGMD/neuro]]
|[[IGMD/neuro]]
|{{C|12|12: SINS OF THE FATHER}}
|{{C|12|12: SINS OF THE FATHER}}
|TCTF Science Prison
|TCTF Science Prison
|-
|-
|valign=top|'''level18_Final.dat<br>level18_Final.raw'''
|valign=top|level18_Final.dat<br>level18_Final.raw
|'''level18_Final.dat<br>level18_Final.raw<br>level18_Final.sep'''
|level18_Final.dat<br>level18_Final.raw<br>level18_Final.sep
|'''9<br>20/7<br>21/7'''
|9<br>20/7<br>21/7
|[[IGMD/tctf_ii]]
|[[IGMD/tctf_ii]]
|{{C|13|13: PHOENIX RISING}}
|{{C|13|13: PHOENIX RISING}}
|TCTF Regional HQ (redux)
|TCTF Regional HQ (redux)
|-
|-
|valign=top|'''level19_Final.dat<br>level19_Final.raw'''
|valign=top|level19_Final.dat<br>level19_Final.raw
|'''level19_Final.dat<br>level19_Final.raw<br>level19_Final.sep'''
|level19_Final.dat<br>level19_Final.raw<br>level19_Final.sep
|'''10<br>20/8<br>21/8'''
|10<br>20/8<br>21/8
|[[IGMD/compound]]
|[[IGMD/compound]]
|{{C|14|14: DAWN OF THE CHRYSALIS}}
|{{C|14|14: DAWN OF THE CHRYSALIS}}
|Syndicate Mountain Compound
|Syndicate Mountain Compound
|-
|-
|colspan="2"|<center>'''[[:Category:Outro sequence|outro.bik]]'''</center>
|colspan="2"|<center>[[:Category:Outro sequence|outro.bik]]</center>
|'''18'''
|18
| <center>--</center>
| <center>--</center>
|colspan=2 align=center|Movie plays when Oni is beaten (see note below)
|colspan=2 align=center|Movie plays when Oni is beaten
|}
|}


==Notes==
==Notes==
==="Missing" levels===
Players in 2001 were puzzled when they first installed Oni and looked inside GameDataFolder to find that there were strange gaps in the file numbering: specifically there's no level5, level7, level15, level16 or level17. There isn't something wrong with your installation: the game's content was reshuffled late in development and Bungie West apparently felt it would be too dangerous or disruptive to re-number the level files. The existing files tell a complete story from Chapter 1 to Chapter 14.
===level0_Final===
===level0_Final===
The level 0 data is only loaded once, when Oni starts.
The level 0 data is only loaded once, when Oni starts.


===IGMD/global===
===intro.bik, outro.bik===
IGMD/global/ is not present by default, but if it is created, the functions in any scripts placed inside it will be accessible from all levels; however, the Windows demo engine ignores the global/ folder.
*The movie files are not needed for Oni to run. You can thus rename or remove intro.bik to avoid the need to click through the movie.


===intro.bik, outro.bik===
*When the game is beaten and outro finishes playing, the game will quit. Sometimes players think that the game has crashed, but this is by design. Note that if you remove outro.bik, Oni will quit immediately after beating the game.
The movie files are not needed for Oni to run. You can thus rename or move intro.bik out of GameDataFolder so Oni starts faster. Note that if you remove outro.bik, Oni will quit immediately after beating the game because it would normally play the outro and then quit.
 
*A bug currently exists where the ending movie plays only its sound, with the screen remaining black. You will have to play outro.bik by double-clicking it if you want to watch it. See next point.


Epic Games Tools, the makers of the Bink video format, offer [https://www.radgametools.com/bnkdown.htm standalone apps] for all platforms if you want to watch the .bik files on their own. However ffmpeg also understands the Bink format, meaning that you can use [https://www.videolan.org/vlc/ VLC] or another ffmpeg-based client to watch the movies.
*Epic Games Tools, the makers of the Bink video format, offer [https://www.radgametools.com/bnkdown.htm standalone apps] for all platforms if you want to watch the .bik files on their own. However ffmpeg also understands the Bink format, meaning that you can use [https://www.videolan.org/vlc/ VLC] or another ffmpeg-based client to watch the movies.


===How Oni finds its GameDataFolder===
===How Oni finds its GameDataFolder===