Creating a level: Difference between revisions

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* A '''level map''' consists of visible geometry: terrain and buildings. This is also named the '''environment''' or for short '''env'''.
* A '''level map''' consists of visible geometry: terrain and buildings. This is also named the '''environment''' or for short '''env'''.
** Use '''quads''' of approximately 10 up to 20 meters in size to construct env geometry.
** Use '''quads''' of approximately 10 up to 20 meters in size to construct env geometry.
* Anything other than floors and simple walls will be made of triangles.
** Use quads for floor and simple walls, including pathfinding objects.
* Create objects with triangles (or triangulate quads during export if this option exists for you).
** Geometry from CJBO works best with triangles. Quads might show holes in-game.
** Geometry from CJBO works best with triangles. Quads might show holes in-game.
'''Invisible pathfinding'''
'''Invisible pathfinding'''
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