OBD talk:TRCM: Difference between revisions

No change in size ,  25 December 2007
m
minor edit: the rotations order is reversed
No edit summary
m (minor edit: the rotations order is reversed)
Line 1: Line 1:
when composing a ''static'' body of them (i.e. when ''not animating'' the character), one at first rotates a particular body part in the order: z, y, x; then translates the bodypart to the vector from the TRTA array, and then applies parent body part's transformation to it
when composing a ''static'' body of them (i.e. when ''not animating'' the character), one at first rotates a particular body part in the order: x, y, z; then translates the bodypart to the vector from the TRTA array, and then applies parent body part's transformation to it


the rotation values for OpenGL coordinate system are: (took it from OniBrowser and modified some angles)
the rotation values for OpenGL coordinate system are: (took it from OniBrowser and modified some angles)
70

edits