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m (minor edit: the rotations order is reversed) |
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when composing a ''static'' body of them (i.e. when ''not animating'' the character), one at first rotates a particular body part in the order: | when composing a ''static'' body of them (i.e. when ''not animating'' the character), one at first rotates a particular body part in the order: x, y, z; then translates the bodypart to the vector from the TRTA array, and then applies parent body part's transformation to it | ||
the rotation values for OpenGL coordinate system are: (took it from OniBrowser and modified some angles) | the rotation values for OpenGL coordinate system are: (took it from OniBrowser and modified some angles) |
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