Animation ideas
This is a page for brainstorming. |
This page contains information that is out of date. |
This is a place for the discussion and implementation of animation and melee profile changes. Too much of this stuff happens in Yahoo and is forgotten about. :)
Characters
Barabus
BGI
Comguys
Radio Saber
Give Comguys this move (the gif makes it seem like it has a short reach, but it doesn't) as a heavy kick, using the "Radio Saber!" attack sound. Gumby 13:07, 23 May 2009 (UTC)
- I like this idea. --Iritscen 20:06, 23 May 2009 (UTC)
Civilians
Elites
Furies
Konoko
I think we should attach a slight motion blur to Konoko's dashing anims. I remember back when I started playing, there wasn't an obvious cue that I was actually dashing. (Look at TCTF's rifle heavy kick to see the type of blur i mean). Gumby 18:53, 23 May 2009 (UTC)
Motoko
Her *male* Animations
Someday, someone is going to have to make a whole new group of Motoko animations with female pelvis heights, so she doesn't have odd floating\sinking animations. Gumby 13:26, 23 May 2009 (UTC)
Mukade
Muro
Mutant Muro
Ninjas
Shadow Dashing
Any thoughts on my sneaky ninjas? Gumby 13:18, 23 May 2009 (UTC)
- While it's a really cool trick, I can't really vote "yes" on adding this because the AI can't take advantage of it. Plus one could question whether ninjas can teleport, but that objection would only apply to regular ninjas, not the "Super Ninja". If we could teach Mukade to use this ability, I would be all for giving it to him. --Iritscen 20:06, 23 May 2009 (UTC)
- The AI takes advantage of the move already. I'm not sure how much more they need "taught", other than doing creepy dashing through bodies and turning and attacking...
- How about only giving it to Red Ninja (the elite) then, if you have issues with normal ninjas doing fancy tricks like this. Gumby 20:11, 23 May 2009 (UTC)
- What I meant was that the AI wouldn't be able to put the "teleportation" aspect of the dash to any use. --Iritscen 21:17, 23 May 2009 (UTC)
Snipers
Startled Animation
Any way we could stop them (and possibly maybe anyone else) from firing while started? They are trained mercenaries, this shouldn't happen...Gumby 13:15, 23 May 2009 (UTC)
- They're just very high-strung mercenaries. Okay I guess I agree with you, but it's gonna hurt if we fix that, and first shots with the Bow are always accurate. I like getting a warning shot so I have time to take cover before the next one. --Iritscen 20:06, 23 May 2009 (UTC)
Strikers
Tankers
Fw+Kick Throw combo
The Fw+kick throw comboing into fw+kick and fw+punch in the beta_combat you sent me was pretty awesome. Keep it. :) Gumby 13:12, 23 May 2009 (UTC)
TCTF
TCTF SWAT
Thugs
I'm going to come out and say it right now: Thugs suck. Badly. Its not an animation thing, its a melee profile thing. They just have poor AI, probably done on purpose. Not fighting well is one thing...but when you can lie on the ground in front of them and watch them run and run and run into you without using a ground attack, something is wrong, IMO. Gumby 13:17, 23 May 2009 (UTC)
- I think that Thugs are appropriately bad at fighting. The only thing that does bother me is their lack of ability to use a ground attack. Continuously running into your supine body is pretty lame. --Iritscen 20:06, 23 May 2009 (UTC)
Mechanics
Getups
Knockdowns
Loser, would it be possible to link a roll animation to the falling backwards animations? (For rolling recoveries). Gumby 18:51, 23 May 2009 (UTC)
- I second that, it sounds like a cool idea to at least try out, although I wonder if the AI could use such a move if it were added. --Iritscen 20:06, 23 May 2009 (UTC)