Timeline of development

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For the full story of Oni's development, see Oni. For detailed information on the continued updates for Mac after release, see History of Mac Oni.

The Oni project started development in April of 1997 and ran for approximately 3 years, 9 months, ending in January of 2001. Through this time, the Bungie West team ran into unexpected technical and design hurdles, resulting in a much longer development period than planned. The initial internal deadline for the game, October 1999, was gradually pushed back quarter by quarter until the game was finished in the time period from November 2000 to January 2001, depending on the platform.

The development of the game was accompanied by unexpected events such as a financial blow to Bungie from the Myth II uninstaller bug, a partial buyout by Take-Two Interactive, turnover on the staff and a change of project lead, and then a complete buyout by Microsoft. Only a sustained crunch period at the end of development, pushing Bungie West to their limits, allowed the game to be finished to a degree where it was ready to ship, and cuts to the game were still required such as the removal of multiplayer mode.

The dates below are sometimes approximate but are mostly supported by hard evidence, as seen in the citations.


Apr. 2, 1997
Engine quietly begins development under Brent Pease per dates in source code
Projected release date is "October 1999"[1]

July 1997
Bungie West announces they are hiring[2]

Dec. 31, 1997
Bungie West gets their content authoring pipeline working[3]

May 28, 1998
Oni is announced along with Myth II at E3[4][5]

Dec. 28, 1998
Myth II uninstaller bug is discovered, costs Bungie about $800,000[5]

May 14, 1999
Oni appears at E3 with hands-on demo running in multiplayer mode[6]
Release date is estimated as early 2000[7]
"Blam" project is shown three days later to a select group behind closed doors[8]

Jul. 21, 1999
Oni appears at Macworld NY running in multiplayer mode[6]
Halo is announced[9]

Aug. 12, 1999
Take-Two Interactive announces that it will purchase 19.9% stake in Bungie, becoming the distributor for Oni and Halo;[10] purchase occurs in November[11]
Oni's stated release date is "before Christmas" 1999[10]

Sept. 29, 1999
Sell sheet gives "Q1 2000" as release date[12]

Nov. 19, 1999
GameSpot email gives "summer 2000" as release date[13]

Dec. 20, 1999
Brent Pease leaves the Oni team[14]

Jan. 5, 2000
Oni appears at Macworld SF; on BungieTV, the game is demonstrated in multiplayer mode by Bungie staffers[6]

Feb. 20, 2000
Oni's release date is listed as "summer 2000" by Take-Two[15]

May 13, 2000
The announcement is made that multiplayer mode has been canceled[16]

Jun. 19, 2000
Microsoft purchases 100% stake in Bungie and Take-Two gains full IP rights over Oni and Myth[17][18]

Jul. 25, 2000
Gathering of Developers email gives "October 2000" as release date

Aug. 28, 2000
Oni enters beta phase of development[19]

Sept. 11, 2000
A GameSpot UK article covering the European Computer Trade Show reports a show floor statement that Oni's release date is March 2001,[20] which is then disputed by Bungie employees and others

Nov. 4, 2000
Creation date on game data files in the Windows retail release

Nov. 17, 2000
Oni is gold mastered for Windows[21]

Nov. 20, 2000
Creation date on game data files in the Windows demo and Mac retail release (in .sep format)

Dec. 15, 2000
Bungie West officially moves to Microsoft's headquarters at Redmond[22]

Dec. 17, 2000
Windows demo released[23]

Dec. 20, 2000
Oni is possibly gold mastered for Mac, based on the date on the retail application and the release of the Mac demo[24][25]

Dec. 21, 2000
Mac demo released[26]

Jan. 2, 2001
Second possible date of Mac gold master[27]

Jan. 22, 2001
Oni is gold mastered for PlayStation 2[28]

Jan. 29, 2001
Official release date for Oni in North America on Mac, Windows and PS2[29][30][31]


References

  1. See Oni/Positioning
  2. Marathon Story Page: Blasts from the Past. Note that this copy of the Bungie West job ad is stated to have the wrong date at the bottom of the page.
  3. Inside Mac Games: "Sneak Preview: Oni"
  4. Marathon Story Page: Blasts from the Past. Note that this official press release was months late.
  5. 5.0 5.1 Chicago Reader: "Monsters in a Box"
  6. 6.0 6.1 6.2 See Multiplayer for video evidence
  7. IMG: "Feature: The E3 Report - Page 2"
  8. IMG: "Feature: The E3 Report"
  9. Bungie: "Halo Brings Action Gamers a World Without End"
  10. 10.0 10.1 IGN: "Take-Two Take Bungie"
  11. SEC 10-K filing for Take-Two Interactive
  12. See Image:Info sheet.jpg
  13. Oni Central Forum: "New Oni Preview Coming Up..."
  14. Oni Central Forum: "Brent Pease leaves Bungie?"
  15. Oni Central: News for February 2000
  16. Oni Central Forum: "Rant here... I think its a good rant ;)"
  17. IGN: "Microsoft Buys Bungie, Take Two Buys Oni, PS2 Situation Unchanged"
  18. SEC 10-K filing for Take-Two Interactive
  19. Oni Central Forum: "New news groups?"
  20. Oni Central Forum: "What the...?!?"
  21. Oni Central: News for November 2000
  22. HaloPlayers.com: "Matt's Halo Update - December 15, 2000"
  23. Oni Central Forum: "ONI DEMO!"
  24. See Image:Classic Mac Oni Get Info window.png
  25. Oni Central Forum: Mac Demo News
  26. Inside Mac Games News: "Oni Demo Released"
  27. Oni Central: News for January 2001
  28. Daily Radar: "Oni Gets SCEA's Approval ", Jan. 22, 2001
  29. Oni Central: News for January 2001
  30. Godgames.com: "Gathering of Developers Ships Oni Nationwide for the PC and Macintosh"
  31. GameSpot: "Oni Receives Final Approval"