XML:BINA/OBJC/FLAG
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BINA/OBCJ/FLAG: spawn/teleport flags; way points
general information
- BINACJBOFlag.oni is level specific. (It can be found in edition/GameDataFolder/levelXX_... )
- See HERE if you don't know how to convert an oni file into XML and vice versa.
- See HERE if you are searching for more general information such as how to handle object coordinates.
BSL support
Flags can be used for various BSL commands, e.g.
ai2_movetoflag chr_facetoflag chr_teleport powerup_spawn target_set weapon_spawn
XML structure
<?xml version="1.0" encoding="utf-8"?> <Oni Version="0.9.28.0"> <ObjectCollection> [...] </ObjectCollection> </Oni>
[...] means at least one flag. Paste all flag data into there (this includes <Object ...> and </Object> tag).
example
<Object Id="8171" Type="FLAG"> <Header> <Flags>0</Flags> <Position>-590.5805 45 -136.398453</Position> <Rotation>0 178.032745 0</Rotation> </Header> <OSD> <Color>0 255 0</Color> <Prefix>19800</Prefix> <FlagId>77</FlagId> <Notes>compound tower</Notes> </OSD> </Object> <Object Id="8178" Type="FLAG"> <Header> <Flags>0</Flags> <Position>-182.715027 -75 -2222.97729</Position> <Rotation>359.9998 0.6400126 359.999817</Rotation> </Header> <OSD> <Color>112 13 111</Color> <Prefix>17476</Prefix> <FlagId>100</FlagId> <Notes></Notes> </OSD> </Object>
tags
- <Flags> : (unknown)
- <Position> : (flag is set at this xyz-position)
- <Rotation> : (flag has xyz-rotation (in degrees))
- <Color> : (maybe used by "show_flags")
- <Prefix> : (unknown; in compound level: 17476 always appears with color 112 12 111, and 19800 always with 0 255 0)
- <FlagId> : (used by BSL commands and other files like BINA/OBJC/PATR: Patrol Path)
- <Notes> : (space for notes: 128 characters)