Offset |
Type |
Raw Hex |
Value |
Description
|
0x000 |
file id |
01 9C 02 00 |
668 |
00668-level3_scripts.AISA
|
0x004 |
level id |
01 00 00 06 |
3 |
level 3
|
0x008 |
unused (22) |
|
dead |
not used; you can set all to whatever you want
|
0x01E |
short |
0D 00 |
13 |
13 packages follow (one package is edged in black)
|
Below follows the first package.
|
0x000 |
string (32) |
not used |
unknown; always zero; maybe space for notes
|
0x020 |
short |
00 00 |
0 |
ID of the character, which you can spawn with the script command "chr_create"
|
0x022 |
short |
00 00 |
0 |
flag ID, where Oni spawns the character (works only, if the flag exits; look to Flag.BINA for a flag list) (Thanks to geyser who figured that out.)
|
0x024 |
short |
00 00 |
0 |
unknown
|
0x026 |
short |
00 00 |
0 |
unknown
|
0x028 |
dat link |
01 DF 03 00 |
991 |
link to 00991-konoko_generic. ONCC
|
0x02C |
long |
00 00 00 00 |
0 |
unknown; always zero
|
0x030 |
string (32) |
not used |
unknown; never used in Oni
|
0x050 |
string (32) |
intro |
name of the function, which is called up when Oni spawns the character
|
0x070 |
string (32) |
not used |
name of the function, which is called up when the character dies
|
0x090 |
string (32) |
not used |
name of the function, which is called up when the character notices the player (Thanks to Loser who figured that out.)
|
0x0B0 |
string (32) |
not used |
unknown; never used in Oni
|
0x0D0 |
string (32) |
not used |
name of the function, which is called up when someone hits the character the first time
|
0x0F0 |
string (32) |
not used |
name of the function, which is called up when the health of the character is equal 1
|
0x110 |
string (32) |
not used |
name of the function, which is called up when the character reloads its weapon with its last ammo/cell; works only, if the character has some ammo/cells when Oni spawns it (Thanks to Loser who figured that out.)
|
0x130 |
string (32) |
not used |
unknown
|
0x150 |
dat link |
00 00 00 00 |
not used |
link to an ONWC file
|
0x154 |
short |
00 00 |
0 |
unknown
|
0x156 |
short |
FF FF |
-1 |
unknown; always the same
|
0x158 |
long |
00 00 00 00 |
0 |
unknown; always zero
|
0x15C |
long |
00 00 00 00 |
0 |
unknown; always zero
|