18,697
edits
(update-a-reeny; also, we hit 2,800 pages, that's cool) |
(this is my way of showing that I'm actually planning ahead :-) I'm just no good at being secretive) |
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*Improving textures and 3D models | *Improving textures and 3D models | ||
:My main focus lately has been improving the look of the key models (you know, the major characters). Particularly of concern to me was the huge discrepancy between the in-game 3D Griffin and Griffin as illustrated by [[Lorraine]]. [[:Image:Poly Mods-Griffin Notes. | :My main focus lately has been improving the look of the key models (you know, the major characters). Particularly of concern to me was the huge discrepancy between the in-game 3D Griffin and Griffin as illustrated by [[Lorraine]]. [[:Image:Poly Mods-Griffin Notes.png|My comparison of the two Griffins]]. It's safe to say that the fine art of Lorraine, Oni's character designer, is to be considered more "correct" than the blocky model used in-game. So I'm basically doing two things with him: adding polygons to smooth things out, and altering his facial structure to conform with Lorraine's art (which also requires more polygons). [[:Image:Poly Mods-Griffin Master Comp.jpg|Sample modeling work (about 66% done at the time).]] | ||
:Currently working on: | :Currently working on: | ||
:Importing the HD model for Griffin without an HD texture, to make sure the basic model and UV map work. Once that's ensured, I can swap in a new texture at any point with ease. This is the last technical hurdle. The current problem is that work on Griffin began so long ago that OniSplit had some model exporting issues, which are now a part of the model, so the model is not able to be imported as is. The easiest way to fix this is to export a new model with the latest OniSplit and paste in the new head in place of the old head. After some research, I have learned that, although Blender does not have a copy/paste function, it allows you to append one file to another, so that's how I'll get the new head on the old export onto the newly exported model. | :Importing the HD model for Griffin without an HD texture, to make sure the basic model and UV map work. Once that's ensured, I can swap in a new texture at any point with ease. This is the last technical hurdle. The current problem is that work on Griffin began so long ago that OniSplit had some model exporting issues, which are now a part of the model, so the model is not able to be imported as is. The easiest way to fix this is to export a new model with the latest OniSplit and paste in the new head in place of the old head. After some research, I have learned that, although Blender does not have a copy/paste function, it allows you to append one file to another, so that's how I'll get the new head on the old export onto the newly exported model. | ||
:After Griffin is totally done, I plan to move on to either Muro or Konoko. Maybe Shinnie after that. | :After Griffin is totally done, I plan to move on to either [[:Image:Poly Mods-Muro Notes.png|Muro]] or Konoko. Maybe Shinnie after that. | ||
*Future notions (things I'd like to try some day)<br> | *Future notions (things I'd like to try some day)<br> |