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{{OBDtr| 0x20 | float |FFC8FF| 00 00 00 00 | 0.000000 | rotation on the z-axis in degrees }} | {{OBDtr| 0x20 | float |FFC8FF| 00 00 00 00 | 0.000000 | rotation on the z-axis in degrees }} | ||
{{OBDtr2|0x24 | char[32] |FFC800| Floor1_Stk_1 | patrol path name }} | {{OBDtr2|0x24 | char[32] |FFC800| Floor1_Stk_1 | patrol path name }} | ||
{{OBDtr| 0x44 | int32 |C800C8| 04 00 00 00 | 4 | | {{OBDtr| 0x44 | int32 |C800C8| 04 00 00 00 | 4 | number of path points (grey outline) }} | ||
{{OBDtr| 0x48 | int16 |C87C64| 00 00 | 0 | patrol path ID }} | {{OBDtr| 0x48 | int16 |C87C64| 00 00 | 0 | patrol path ID }} | ||
{{OBDtr| 0x4A | int16 |B0C3D4| 01 00 | 1 | | {{OBDtr| 0x4A | int16 |B0C3D4| 01 00 | 1 | "return to nearest"? }} | ||
{{OBDtrBK|1=First | {{OBDtrBK|1=First path point (grey outline)}} | ||
{{OBDtr| 0x00 | int32 |E7CEA5| 13 00 00 00 | 19 | | {{OBDtr| 0x00 | int32 |E7CEA5| 13 00 00 00 | 19 | path point type; the following types are possible (values in dec): | ||
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{{OBDtr| 0x08 | float |EBEBEB| 00 00 A0 42 | 80.000000 | unknown; character roation on the y-axis in degrees? }} | {{OBDtr| 0x08 | float |EBEBEB| 00 00 A0 42 | 80.000000 | unknown; character roation on the y-axis in degrees? }} | ||
|} | |} | ||
;Path points | |||
:A path point always has 20 bytes but the last 16 bytes have different meaning (including being ignored completly) depending on the point's type. | |||
:A path can have at most 64 points. | |||
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