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(CMIIW (I'm only doing a few of these to get someone more knowledgeable started)) |
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{{OBD_File_Header | type=AKEV | prev=AKDA | next=AKOT | name=Akira Environment | family=Level | align=center}} | {{OBD_File_Header | type=AKEV | prev=AKDA | next=AKOT | name=Akira Environment | family=Level | desc='''AKEV''' is the master record for a level, linking to the actual geometry file and texture maps needed for the architecture. | align=center}} | ||