OBD:OBAN: Difference between revisions

123 bytes removed ,  27 August 2008
These are used
(CMIIW)
(These are used)
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{{OBD_File_Header | type=OBAN | prev=Mtrl | next=OBDC | name=Object Animation | family=Level | desc='''OBAN'''s are arrays for storing frames in an animated texture, as well as basic info like whether the animation loops, and how it does so. Besides their actual uses in the final version of Oni, they can be seen producing animated monitor images in the [[1999|1999 trailer]]. | align=center}}
{{OBD_File_Header | type=OBAN | prev=Mtrl | next=OBDC | name=Object Animation | family=Level | desc='''OBAN'''s are arrays for storing keyframes in an object or camera animation, as well as basic info like whether the animation loops, and how it does so. | align=center}}




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