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(For all who downloaded modified throws: Do it again, bug was found and fixed) |
(Added notice for all + reorganized modules a bit) |
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'''IMPORTANT:''' ''LoserTRAM_V1.01.rar'' and ''LoserTRAM_V1.02.rar'' are '''OLD''' files present in '''OLD''' release of AE. These rars (and files inside these rars) are '''OUTDATED''' and will '''NOT''' be supported on this page or in talk. So if you have problem that | |||
:Muro does wrong animation while he performs front throw | |||
:Comguy front throw causes game to crash | |||
:it is unplayable and full of bugs | |||
:that knockdowned enemies hurt you as well as others | |||
:and maybe more | |||
Then first check if you have NEWEST files! If yes, THEN post your problem in talk page. Thanks you. | |||
And to be precise: don't try to combine files from this page with old release of AE. Some bugs will disappear but some will REMAIN. So no posts like ''"I have D/Led your newest files and still knockdowned enemies hurt me!"''etc. Get one original level0.dat, make it so Onisplit just merges all TRAMs/TRACs into one file (level0.dat/raw) (NO changes in these files). THEN apply mods from this page. These mods will probably be part of some GUI where you can tick what you want and what you don't want. So NO complaints about that it is "too user-unfriendly". Yes, it is work in progress. We can help you with installation if you want. Just ask. | |||
== AE COMBAT SYSTEM == | == AE COMBAT SYSTEM == | ||
Original Oni does not have bad combat system. However, due to the fact game was meant to be sold as much as possible, original combat mechanics are favoring spam a bit. One example for all: when enemy catches you in combo, 90% of the time mindless forward+ punch will result in your punch throw, interrupting enemy's combo. | Original Oni does not have bad combat system. However, due to the fact game was meant to be sold as much as possible, original combat mechanics are favoring spam a bit. One example for all: when enemy catches you in combo, 90% of the time mindless forward+ punch will result in your punch throw, interrupting enemy's combo. | ||
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:'''Throws modified''' (100% done) | :'''Throws modified''' (100% done) | ||
:''' | :'''Miscellaneous modifications''' (not working on it yet) | ||
:''' | :'''some OSBD files modified''' (not working on it yet, this will force character to stop shouting his special's name if he is interrupted) | ||
:'''Glass shattering melee''' (50% done) | :'''Glass shattering melee''' (50% done) |
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