User talk:Loser: Difference between revisions

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[url=http://loser.oni2.net/Junkyard/env_barrel_tech_demo.rar HERE] are files for exploding barrel. Since this just alters material of texture, you still cannot push those barrels around. I would be glad if we could, but we can't. And read README, all info is there.
:*Personally, I think this is dead way. [[OBOA]] barrels should be better, but OBOAs have too many bugs and limitations.
:*So far, Gumby's project looks like the best solution. Sigh, in Oni we really need something like ONCC, but for moveable objects. ONFC, ONi Furniture Class. Similar to ONCC, only otimalized for objects.


OK, first I apologize for not released files, but I deleted them after video was taped. I tried to reproduce it, but it would require more time than I have now. So I have to tell you verbally what I done:
Next, I apologize for not released files, but I deleted them after video was taped. I tried to reproduce it, but it would require more time than I have now. So I have to tell you verbally what I done:
*I tried to make it so AI2s can jump on obstacles. To achieve it, '''pathfinding grid''' was altered in selected BNVs. Those BNVs are (can be seen with "chr_show_bnv=1"):
*I tried to make it so AI2s can jump on obstacles. To achieve it, '''pathfinding grid''' was altered in selected BNVs. Those BNVs are (can be seen with "chr_show_bnv=1"):
:*'''50''', that is main "jump area" where obstacles are
:*'''50''', that is main "jump area" where obstacles are
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