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[url=http://loser.oni2.net/Junkyard/env_barrel_tech_demo.rar HERE] are files for exploding barrel. Since this just alters material of texture, you still cannot push those barrels around. I would be glad if we could, but we can't. And read README, all info is there. | |||
:*Personally, I think this is dead way. [[OBOA]] barrels should be better, but OBOAs have too many bugs and limitations. | |||
:*So far, Gumby's project looks like the best solution. Sigh, in Oni we really need something like ONCC, but for moveable objects. ONFC, ONi Furniture Class. Similar to ONCC, only otimalized for objects. | |||
Next, I apologize for not released files, but I deleted them after video was taped. I tried to reproduce it, but it would require more time than I have now. So I have to tell you verbally what I done: | |||
*I tried to make it so AI2s can jump on obstacles. To achieve it, '''pathfinding grid''' was altered in selected BNVs. Those BNVs are (can be seen with "chr_show_bnv=1"): | *I tried to make it so AI2s can jump on obstacles. To achieve it, '''pathfinding grid''' was altered in selected BNVs. Those BNVs are (can be seen with "chr_show_bnv=1"): | ||
:*'''50''', that is main "jump area" where obstacles are | :*'''50''', that is main "jump area" where obstacles are |
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