Oni: Difference between revisions

180 bytes added ,  6 October 2008
→‎Influences: elaborating on Oni's development
(some rearranging, and addition of the "related companies" stuff; note that the "eight members" are not necessarily = the number of Oni guys that went to Bungie East)
(→‎Influences: elaborating on Oni's development)
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[[Image:Oni_logo.png|right|180px]]
[[Image:Oni_logo.png|right|180px]]


=Influences=
=Development=
A major influence of Oni's universe [[wikipedia:Masamune Shirow|Masamune Shirow]]'s manga series [[wikipedia:Ghost in the Shell|Ghost in the Shell]] ([[Konoko]] and Commander [[Griffin]] resemble [[wikipedia:Motoko Kusanagi|Motoko Kusanagi]] and [[wikipedia:Daisuke Aramaki|Daisuke Aramaki]]). Early development even presented Konoko as a [[cyborg]] (see: [[1998#Trailer]]), which together with the tech-crime-fighting context amounted to near-plagiarism of GITS. The final version of Oni abandons the cyborg heroine and instead develops the original [[Daodan]] and [[SLD]] concepts.
The concept for Oni was devised by Brent Pease, whose primary influence was the animé film [[wikipedia:Ghost in the Shell|Ghost in the Shell]]. Designs for [[Konoko]] and Commander [[Griffin]] can be seen to resemble the characters of [[wikipedia:Motoko Kusanagi|Motoko Kusanagi]] and [[wikipedia:Daisuke Aramaki|Daisuke Aramaki]]. Early development even presented Konoko as a [[cyborg]] (see: [[1998#Trailer]]), which together with the tech-crime-fighting context amounted to near-plagiarism of GITS. At some point, Hardy LeBel was brought in to revamp the story<sup>1</sup>. The final version of Oni abandons the cyborg heroine and instead introduces original concepts such as [[Daodan]] and [[SLDs]].


For a complete list of credits, see the [[Credits]] page.


=Gameplay=
=Gameplay=